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No Know د تیښتې خونې داخلي ډیزاین by Rong Han

No Know د تیښتې خونې داخلي ډیزاین by Rong Han is a highly esteemed winner of the very prestigious 2025 د برونز A' Design Award جایزه in د دننۍ فضا او نندارتون ډیزاین Competition Category.


برونزدننۍ ډیزاین· 2025

No Know د تیښتې خونې داخلي ډیزاین

by Rong Han

د برونز A' Design Award جایزه Winner in دننۍ ډیزاین Category

Colors

The Design

About No Know د تیښتې خونې داخلي ډیزاین

بې پوهه (No Know) یو د سکرېپټ وژنې تیښتې خونه ده چې د چین د شیان ښار د یوه سوداګریز سیمې په دوهم تحته الارضي پوړ کې موقعیت لري. دغه ځای ۱۰۸۰ مربعه متره ساحه لري او لس موضوعي خونې پکې شامل دي، چې د جمهوري دورې، چینایي، راتلونکي (فیوچریستیک) او مینیمالېسټ سبکونو خونې پکې شاملې دي. ډیری عناصر نیمګړي پرېښودل شوي دي، او ځینې دیوالونه لاهم د ړنګولو وروسته حالت کې پاتې دي، چې بربنډې سطحې او ساده سټوکو (stucco) پوښونه لري. اصلي زینه د عامو برخو د پام وړ مرکز په توګه ساتل شوې ده. کوچنۍ لارې (دهلیزونه) ۱.۲ متره پلن دي، نو لوبغاړي یو له بل سره نږدې تېرېږي او ټولنیزې مینه او اړیکې هڅول کیږي.

The Recognition

About the د برونز A' Design Award جایزه

No Know د تیښتې خونې داخلي ډیزاین د برونز A' Design Award جایزې ګټونکی دی، یوه ډېره ویاړلې پېژندنه چې غوره ډیزاینونو ته ورکول کېږي چې په خلاقیت، هوښیارۍ او زیرکتیا ځانګړي دي. د برونز ګټونکي ډېر ماهر او په حیرانوونکي ډول خلاقي آثار دي چې د خپلو ډیزاینرانو پراخ تجربه، تخیل او چارواکتیا تاییدوي. له No Know د تیښتې خونې داخلي ډیزاین څخه تمه کېږي چې یو ډېر ارزښتناک، ستایل شوی او ګران شی وي چې په پام وړ ډول مسلکي او نوښتګر دی. دا د برونز A' Design Award جایزې ګټونکی ډیزاین په هنر، ساینس، ډیزاین او ټیکنالوژۍ کې غوره کړنلارې یو ځای کوي او د جزیاتو ته د پاملرنې له امله غوره دی. No Know د تیښتې خونې داخلي ډیزاین اړتیاوې په ښکلي ډول پوره کوي، هیلو ته رسېږي، احساسات ځانته ملګري کوي او لیوالتیا راپاروي.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
Dimensions & Packaging
1080 square metre
Tags
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
Production Technology
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
Design Challenge
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
Research
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
Inspiration
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
Project Duration
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
Operation Flow
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
Patents
Shanxi Shanye Architectural Design Co., Ltd
Team Members
Han Rong
Image Credits
Shanxi Shanye Architectural Design Co., Ltd

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