The project was inspired by the so called Aleorion of Xerxes, built around 480 BC and once stood on the reef Lefteris of the Aegean Sea, Greece.
01What is the main principle, idea and inspiration behind your design?
The project was inspired by the so called Aleorion of Xerxes, built around 480 BC and once stood on the reef Lefteris of the Aegean Sea, Greece. It is considered as the most ancient maritime safety structure in the world, built 250 years before the Lighthouse of Alexandria. The Dolomite stones, used for the construction of the lighthouse were placed on top of each other forming a tower that functioned as a warning sign of the reef and the nearby very shallow waters.
The idea and the main principle of Cubes Aleorion was to create a modern interpretation of the aleorion and to transcribe the essence of the ancient structure to a modern landmark tower.
02What has been your main focus in designing this work? Especially what did you want to achieve?
The main focus in designing Cubes Aleorion was to create a piece of architecture that could both remotely resonate instances of ancient maritime architecture and the same time echo the materiality, the form aesthetics of the modern urban environment of today and the long history roots of the city and the port itself, as well as the character of a maritime nation sailing the Mediterranean for thousand of years.
03What are your future plans for this award winning design?
Cubes Aleorion Lighthouse is proposal for a landmark structure for the port entrance of the city of Volos, Greece. Speaking from the architect's point of view, there can't be any real future plans for a concept project that has already been delivered to public audience. It is entirely up to the citizens of the city and the competent authorities if such a project would be a meaningful and valuable addition to the urban landscape of the city.
04How long did it take you to design this particular concept?
Including research, tons of drafts and concepts designs, the actual designing process and final renderings and presentations, I would say about 7-8 months.
05Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
No, the design was not commissioned by anyone. It was a personal humble attempt for a contribution to the urban environment of the city I live and work in.
06Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
No, Cubes Aleorion is not for sale. It is just a personal proposal for the port and the city of Volos, Greece and it is entirely up to the citizens of the city and the competent authorities if such a project would be a meaningful addition to the urban landscape of the city.
07What made you design this particular type of work?
The absence of a modern lighthouse structure at the end of the 1 km long breakwater of the city port of Volos, as well as the belief that such a structure could act as local landmark.
08Where there any other designs and/or designers that helped the influence the design of your work?
Definitely. The guidance, advising and critique of architects Theoklis Kanarelis and Konstantinos Manolidis was invaluable, to say the least.
09Who is the target customer for his design?
There are no customers for Cubes Aleorion. It is an attempt for a small contribution to the public architecture of the city.
10What sets this design apart from other similar or resembling concepts?
That is not up to me to say.
11How did you come up with the name for this design? What does it mean?
The name comes from the ancient greek word, dating back to the age of Homer, "Aleorion" [etym. < anc. Greek: ἀλεωρή “avoidance, to avoid”] meaning a navigation mark to show reefs or other hazards.
12Which design tools did you use when you were working on this project?
Lots of pens and drafting paper, professional cad and rendering software, balsa wood for physical modeling and maquette.
13What is the most unique aspect of your design?
Each level of Cubes Aleorion frames a different viewpoint of the bay, thus creating new perspectives of the city, the port, the sea and opposite coast of the Pagasetic Gulf. The casual walk on the paved breakwater is enriched with a new end-destination, encouraging the extension of the city waterfront promenade onto the sea.
14What is the role of technology in this particular design?
The intention was to leverage simple and well established technology. And that is pre-cast reinforced concrete and metal detailing.
15What are some of the challenges you faced during the design/realization of your concept?
The real challenge was to create an architectural form that respects various factors at the same time, such the landmark position of the lighthouse at the entry of the city port, the materiality and aesthetics of the urban environment and the long history roots of the city and the port itself. Another challenge was to mange the height restrictions along with the need of an internal staircase and the aim of silhouette as slim and tall as possible.
16How did you decide to submit your design to an international design competition?
Submitting to an international competition was a "test-drive" of an otherwise completed architectural proposal, with the purpose of getting an international feedback and point of view on a local project.
17What did you learn or how did you improve yourself during the designing of this work?
Designing and exposing to a broader audience an architectural project of public interest, re-confirmed the obvious: Public interest projects are always (and should be) a matter of public evaluation and critique.
د ډیزاین افسانه مرکه
35 پوښتنې
As a kid I always had a thing for arts, either it was music and cinema or the built environment like architecture. Initially I graduated with an integrated master as surveyor, gaining a strong engineering background.
01Could you please tell us a bit about your design background and education?
As a kid I always had a thing for arts, either it was music and cinema or the built environment like architecture. Initially I graduated with an integrated master as surveyor, gaining a strong engineering background. Next, I focused more on my core interests and studied architecture for five more years leading again to an integrated master's degree. In between core studies, I worked in furniture design, I built up field experience in construction and industrial sites, and I also took multiple seminar courses on advanced 3D modelling and rendering techniques.
02What motivates you to design in general, why did you become a designer?
The feeling that anything from a simple utility object to a grand masterplan is transforming from thoughtful concepts to built reality.
03Did you choose to become a designer, or you were forced to become one?
Design is a choice, almost by definition.
04What do you design, what type of designs do you wish to design more of?
Residential architecture has always been a personal favorite.
05What should young designers do to become a design legend like you?
Be curious, question everything, have lots of patience and dedication. And never ever give up.
06What distinguishes between a good designer and a great designer?
Empathy. Sincere love for all of humanity and genuine care for the impact of design on their communities.
07What makes a good design a really good design, how do you evaluate good design?
Really good design has a positive impact on society, even on the tiniest details of everyday life. It's the only actual way to truly evaluate design.
08What is the value of good design? Why should everyone invest in good design?
Because good design answers real world problems. Or at least makes our world look a little bit better.
09What would you design and who would you design for if you had the time?
Even the slightest contribution to a greater social, affordable housing project would be nice.
10What is the dream project you haven't yet had time to realize?
A tiny cabin in the woods, a personal peaceful retreat.
11What is your secret recipe of success in design, what is your secret ingredient?
If I say it wouldn't be secret, right? But thankfully there is no secret here. Only hard work and consistent effort to move forward.
12Who are some other design masters and legends you get inspired from?
Carlo Scarpa, Alvaro Siza, Josef Frank, Mies, Alvar Aalto, Ivan Leonidov just to name a few.
13What is your greatest design, which aspects of that design makes you think it is great?
I haven't designed it yet and I think that I probably never will. I am not really fan of "greatest" things in general.
14How could people improve themselves to be better designers, what did you do?
Study. Then study some more. And experiment a lot.
15If you hadn't become a designer, what would you have done?
I would probably be an engineer of some kind.
16Who helped you to reach these heights, who was your biggest supporter?
My family, my friends and my teachers.
17What helped you to become a great designer?
Great is a heavy word. But the important step here is the realization that if you can imagine it, you probably can make it.
18What were the obstacles you faced before becoming a design master?
Mostly constant self doubting and unnecessary chase of imaginary perfectionism.
19How do you think designers should present their work?
In my opinion, an architectural or design presentation is good through any suitable medium, as long as it conveys the true essence of the design in a simple, self-explanatory way.
20What's your ultimate goal as a designer?
To have peace of mind and a true sense of fulfillment that my work lives up to user's expectations, that it actually serves its purpose and ultimately makes space and life a little bit prettier.
21How does design help create a better society?
Maybe design itself won't create a better society but it could definitely help by pushing more towards inclusion and sustainability rather than strict commercial objectives.
22What are you currently working on that you are especially excited about?
I am currently working on a concept for a nearly zero-energy (nZEB) urban hospitality project.
23What would you like to see changed in design industry in the coming years?
I would like to see more inclusive design concepts, better accessibility, more environmentally friendly approaches, more wage and income fairness and the total extinction of gender pay gap.
24How long does it take you to finalize a design project?
There is no standard here. It widely varies depending on the project type and the scope of the deliverables.
25When you have a new design project, where do you start?
I always start with analyzing and better understanding the intention, the purpose, the context and the expectations of the design project.
26Do you think design sets the trends or trends set the designs?
I think it inevitably works both ways. It is sort of a dialectic thing.
27What is the role of technology when you design?
Technology has always been a tool, a means to a purpose. Either that is pen and paper or advanced algorithmic or even ai aided processes.
28What kind of design software and equipment do you use in your work?
I use all sorts of things, from tracing paper to advanced cad, rendering and editing software.
29What is the role of the color, materials and ambient in design?
The masterful interplay of color, materials and ambient is the heart of every design. I am not really the first to say this.
30Which people you interacted had the most influence on your design?
My teachers at Architecture School.
31How did you develop your skills as a master designer?
It is always a slow, never-ending process of studying, drawing, listening, questioning, observing, experimenting. And love for the arts of all kinds.
32Irrelative of time and space, who you would want to meet, talk and discuss with?
Thanos Mikroutsikos.
33What is your favorite color, place, food, season, thing and brand?
My favorite color is a no color, it’s black. But at the same time, I guess I always had a thing for natural tones like terracotta.
My favorite place is any place of taste, peace, hope and courage. A place is mostly its people.
My favorite food lies somewhere between roman carbonara, and my grandma’s wood oven freshly baked bread paired with a splash of olive oil.
My favorite season is spring.
I don’t have any attachment to brands.
34When you were a little child, was it obvious that you would become a great designer?
Maybe it was obvious to other people but surely no, it was not to me. But I am thankful things turned out this way in the end.
35What do you think about future; what do you see will happen in thousand years from now?
I envision a future where the fisherman will be writing poems and the poet will be fishing.
د ډیزاینر مرکه
14 پوښتنې
When everything seems to have hit a dead end and feel like there are no more options available in the design process. Actually, that always turn out to be relieving.
01What is "design" for you?
Design is a succesful mix of form, function and artistic aspiration.
02What kinds of works do you like designing most?
Residential architecture is a personal favorite.
03When do you feel the most creative?
When everything seems to have hit a dead end and feel like there are no more options available in the design process. Actually, that always turn out to be relieving. Reaching "bottom" leaves you no option but going all the way up.
04What kind of emotions do you feel when your designs are realized?
Fulfilment. Almost like successfully raising a child. Afterall, all my designs are my children. I see them growing from birth to maturity.
05When judging a design as good or bad, which aspects do you consider first?
Form and function.
06Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
Anything can be an inspiration. But as a rule of thumb, I would say that keeping one's mind in constant motion is essential. Travel, books, articles, cinema, literature, music and art in any form is what keeps me going.
07What skills are most important for a designer?
Patience and dedication. And never giving up.
08Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
Tons of pencils, notebooks, markers and of course any professional cad software would best fit the project.
09Designing can sometimes be a really time consuming task, how do you manage your time?
Lots of coffee and very tight schedule.
10How long does it take to design an object from beginning to end?
Project complexity and client mentality are two factors that will always determine the actual time required to finish a project.
11What is the most frequently asked question to you, as a designer?
"Could you do it cheaper?" And the answer is always no. Quality design always requires tons of time and dedication, and that can't come cheap.
12What type of design work do you enjoy the most and why?
The first steps are always the scariest but also the most intriguing. So, I would definitely say the very first rough sketches towards the actual birth of a concept is where all the "magic" is happening.
13Do you work as a team, or do you develop your designs yourself?
Depends on the project. I usually develop my designs on my own, but large scale architecture projects and international competitions most often would require a team. After all, two heads are better than one.
14How can people contact you?
Either by e-mail on bom.archdesignstudio@gmail.com or through my instagram account @bo.m_designstudio
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