DataX Aplicação Móvel de Análise de Dados by Xiaorui Zhu is a highly esteemed winner of the very prestigious 2022 A' Design Award de Ferro in Design de Tecnologias Móveis, Aplicações e Software Competition Category.
FerroDispositivo Móvel· 2022
DataX Aplicação Móvel de Análise de Dados
by Xiaorui Zhu
A' Design Award de Ferro Winner in Dispositivo Móvel Category
Verified Award Winner
Verify Award Status for #139047The Design
About DataX Aplicação Móvel de Análise de Dados
O DataX é uma aplicação móvel destinada a quem participa em grandes conferências. O DataX permite aos participantes sincronizarem-se com o conjunto de dados apresentado no palco e explorá-lo no telemóvel. As ferramentas integradas ordenam, filtram, agregam e visualizam dados, além de sugerirem estilos de gráfico adequados. As opções são apresentadas numa estrutura frásica simples, pelo que são necessários poucos conhecimentos de análise de dados. Os diapositivos e gráficos editados podem ser partilhados com grupos de painel para colocar questões e acrescentar ideias. O design procura dar a todos os participantes, incluindo aqueles com deficiência visual ou auditiva, uma oportunidade igual de participação.
The Recognition
About the A' Design Award de Ferro
DataX Aplicação Móvel de Análise de Dados conquistou o A' Design Award de Ferro, um reconhecimento prestigiado atribuído a bons designs que cumprem os requisitos profissionais e industriais esperados de criações bem concebidas. Os vencedores do Ferro demonstram grande habilidade, elevada especialização, compreensão especializada e capacidade criativa dos seus criadores. Espera-se que DataX Aplicação Móvel de Análise de Dados seja uma criação muito considerada, admirada e estimada, prática e inovadora. Este design vencedor do A' Design Award de Ferro integra as melhores práticas do setor e tem características técnicas competentes associadas a conhecimento especializado e talento. Pela sua minúcia, DataX Aplicação Móvel de Análise de Dados merece respeito e destina-se a proporcionar melhorias na qualidade de vida que ajudam a tornar o mundo num lugar melhor.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
- Dimensions & Packaging
- The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
- Tags
- Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
- Production Technology
- This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
- Design Challenge
- There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
- Research
- I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
- Inspiration
- During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
- Project Duration
- The project started in Aug 2021 and finished in Feb 2022 in New York City.
- Operation Flow
- Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.
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