Samiqman pasay
Chia-Ching Chou nisqap Space Center Yachay Pukllay diseñon

Chia-Ching Chou nisqap Space Center Yachay Pukllay diseñonqa Yachachiy Kamay Atipanakuy T'aqapi 2020 A' Design Award Burunsi Premiu nisqap ancha chaniyuq atipaqninmi.


BurunsiYachachiy· 2020

Space Center Yachay Pukllay

Chia-Ching Chou rurasqa

Mañakuq: National Library of Public Information

Yachachiy T'aqapi A' Design Award Burunsi Premiu Atipaq

20,493

Llinphikuna

Diseñomanta

Space Center Yachay Pukllay nisqamanta

Space Center nisqaqa huk sunqu hap'iq yachay pukllaymi, huk qillqa wasi (biblioteca) yaykunapi churasqa. Kay pukllayqa huk pirqaman rikch'anachisqa, chunka metros kinraynin hinaspa 3.8 metros sayaynin. Wawakunaqa yupay kutimuqkunata (rocket) apachimunku huk t'aqana planetata tarinankupaq, chaymantataq qillqa wasipi purinankuta qallarinku. Pukllay tukukuptinmi, huk mapa rikuchin maypi akllasqa t'aqana yupayman tupaq p'anqakuna churasqa kasqanta. Kay diseñoqa t'aqana yupaykunapa ninanta yachachin pukllaywan, huk yanapaq ambiente ukhupi. Munayninqa: wawakunapa munayninta hatunyachiyta, hinaspa paykunallamanta p'anqakunata tarinankuta yanapayta.

Riqsichiy

A' Design Award Burunsi Premiu nisqamanta

Space Center Yachay Pukllay A' Design Award Burunsi Premiu mishak kan, jatun yupaychay, kayta mana shuk shina, mushuk yuyaypi, yuyaypi shinallatak chaskik kaypi riksishka diseñukunaman kun. Burunsi mishak kashkakunaka ruray ushayta charik shinallatak mancharina mushuk rurashkakunami, paykunata rurakkunapak achka yachayta, yuyayta shinallatak ruray ushayta rikuchinku. Space Center Yachay Pukllay sinchi yupaychashka, kuyashka shinallatak riksishka shuk ruray kanata munanku, ruray yuyaywan shinallatak mushuk yuyaywan. Kay Burunsi Premiu japishka diseñuka arti, siensia, diseñu shinallatak tekinolojíapi ashtawan alli ruraykunata tantachin shinallatak ima ukumanta rikuypi sumak kan. Space Center Yachay Pukllay mañaykunata alli paktachin, munaykunata llankan, shunkuta kuyachin shinallatak yachayta munayta kallarichin.

Diseño Qhipanpi

Prensa Kit

Diseñadorpa quska créditos, llamk'aq runakunapas técnico willaykuna.

Sapaq Kayninkunamanta
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Tupukuna & P'istuy
Width 10m x Height 3.8m after project on a wall
Etiquetakuna
Interaction, Game, Learning game, Education,Immersive
Ruway Tecnología
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Diseño Sasachakuy
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
T'aqwiy
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Kallpachay
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Llamk'ay Pacha
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Purichiy Puriy
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Huñu Runakuna
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Siq'i Hayñikuna
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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