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Mountain God Design de Personaje pentru Jocuri by Shuhe Huang
Mountain God Design de Personaje pentru Jocuri by Shuhe Huang
Mountain God Design de Personaje pentru Jocuri by Shuhe Huang
Mountain God Design de Personaje pentru Jocuri by Shuhe Huang
Mountain God Design de Personaje pentru Jocuri by Shuhe Huang

Bronz Grafică Computerizată · 2024

Mountain God Design de Personaje pentru Jocuri

by Shuhe Huang

  • A' Design Award de Bronz 2024 in Grafică Computerizată
  • Estimated Number of Design Views: 45,102
  • Verification code BF1DBA8FDF · Verify this award
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About Mountain God Design de Personaje pentru Jocuri

Un proiect de design de personaje în curs de desfășurare, inspirat de bogata țesătură a culturii tradiționale chineze din The Mountain God and the Proud Insect. Utilizând o combinație de tehnici 2D și 3D, acesta surprinde meticulos creaturi fantastice din unghiuri diverse. Elemente tradiționale chinezești sunt integrate perfect în designuri, adăugând profunzime și autenticitate personajelor. Această fuziune a tradițiilor străvechi cu tehnologia de ultimă oră rezultă în personaje care emană o esență unică și captivantă a moștenirii tradiționale.

About the A' Design Award de Bronz

Mountain God Design de Personaje pentru Jocuri a câștigat A' Design Award de Bronz, o recunoaștere extrem de prestigioasă acordată designurilor remarcabile care se disting prin creativitate, ingeniozitate și istețime. Câștigătorii Bronzului sunt artefacte din plin pricepute și izbitor de creative, care atestă experiența vastă, imaginația și resursele designerilor lor. Se așteaptă ca Mountain God Design de Personaje pentru Jocuri să fie un obiect foarte apreciat, admirat și prețuit, remarcabil de profesionist și inovator. Acest design câștigător al A' Design Award de Bronz încorporează cele mai bune practici din artă, știință, design și tehnologie și este excelent prin atenția la detalii. Mountain God Design de Personaje pentru Jocuri satisface splendid nevoile, atinge dorințele, vrăjește sentimentele și stârnește curiozitatea.

Press Kit

Unique Properties
A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
Dimensions & Packaging
The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
Tags
Chinese mythology, god, superpower, fantasy, otherworld, model
Production Technology
Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
Design Challenge
During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
Research
Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
Inspiration
Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
Project Duration
The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
Operation Flow
Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.

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