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Designable Образовательный набор инструментов для дизайн-обучения by Bruno Oro

Designable Образовательный набор инструментов для дизайн-обучения by Bruno Oro is a highly esteemed winner of the very prestigious 2026 Бронзовая премия A' Design Award in Дизайн образования, учебных пособий и обучающего контента Competition Category.


БронзоваяОбразование· 2026

Designable Образовательный набор инструментов для дизайн-обучения

by Bruno Oro

Client: Designable

Бронзовая премия A' Design Award Winner in Образование Category

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The Design

About Designable Образовательный набор инструментов для дизайн-обучения

Designable — это образовательный набор инструментов, созданный для студентов, изучающих дизайн. Набор включает 97 карточек с методами, которые побуждают мыслить инклюзивно и с опорой на эмпатию. На каждой карточке предложены метод, вопрос-подсказка или сценарий, моделирующий пользовательский опыт, в том числе опыт людей с инвалидностью. Карточки имеют размер 80 на 150 миллиметров и напечатаны на немелованном картоне плотностью 350 г/м² для приятных тактильных ощущений. Специально разработанная коробка для хранения напечатана на 3D-принтере из PLA и снабжена внутренними разделителями. Цифровая версия опубликована в виде доступного PDF-файла. Карточки можно использовать индивидуально или в команде на любом этапе проектирования.

The Recognition

About the Бронзовая премия A' Design Award

Designable Образовательный набор инструментов для дизайн-обучения — лауреат Бронзовой премии A' Design Award, весьма престижного признания, присуждаемого выдающимся проектам, отличающимся творческим подходом, изобретательностью и сообразительностью. Обладатели Бронзовой премии — это в полной мере искусные и поразительно творческие произведения, свидетельствующие об огромном опыте, воображении и находчивости их авторов. Ожидается, что Designable Образовательный набор инструментов для дизайн-обучения станет высокоценимым, вызывающим восхищение и дорогим сердцу объектом, заметно профессиональным и инновационным. Этот проект, получивший Бронзовую премию A' Design Award, воплощает лучшие практики в искусстве, науке, дизайне и технологиях и превосходен вниманием к деталям. Designable Образовательный набор инструментов для дизайн-обучения прекрасно удовлетворяет потребности, затрагивает желания, очаровывает чувства и пробуждает любопытство.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Dimensions & Packaging
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tags
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Production Technology
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Design Challenge
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Research
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspiration
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Project Duration
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Operation Flow
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Image Credits
Bruno Oro, Subinay Malhotra

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