Umushinga The Curious Gastronaut Umukino w'Amakarita wa Nalisha Chouraria ni uwatsinze igihembo cyubahwa cyane 2020 Igihembo cya A' Design Award cy'icyuma mu Cyiciro cy'Ihiganwa cya Igishushanyo cy'Ibikinisho.
IcyumaIbikinisho· 2020
The Curious Gastronaut Umukino w'Amakarita
Umukiriya: Nalisha Chouraria
Uwatsinze Igihembo cya A' Design Award cy'icyuma mu Cyiciro cya Ibikinisho
Uwatsinze Igihembo Yemejwe
Emeza Uko Igihembo Gihagaze ku #104621Imigereranyo
Ibyerekeye The Curious Gastronaut Umukino w'Amakarita
Umutwe: The Curious Gastronaut ni umukino w'amakarita utumira abana n'imiryango gusuzuma ibiryo binyuze mu gukina. Bakurikije amabwiriza ari ku makarita afite amashusho, abakinnyi bakusanya ibikoresho, bakabivanga bagakora ibigeragezo bito byo kurya, bakabiha amazina no kubisuzuma bakoresheje ibyiyumvo byose bitanu. Uburyo bwo gutegura n'imikorere byegeranywa hanyuma bikagenwa amanota. Umukino ushobora gukinwa ukoresheje ibiryo nyakuri cyangwa gusa mu bwenge, wenyine, mu matsinda afatanya cyangwa mu marushanwa. Nta fi za mbere zerekanwa, bityo abakinnyi bagakora ibishya uhereye ku busa. Agasanduku gato kabugenewe kajyanye n'ibiganza bito n'ingendo.
Ishimwe
Ibyerekeye Igihembo cya A' Design Award cy'icyuma
The Curious Gastronaut Umukino w'Amakarita ni uwegukanye Igihembo cya A' Design Award cy'icyuma, ishimwe ry'agaciro ritangwa ku bishushanyo byiza bihuza ibyo umwuga n'inganda bikeneye ku bihangano byashushanyijwe neza. Abegukanye icyuma bagaragaza ubuhanga bukomeye, ubumenyi bwihariye, imyumvire y'inzobere n'ubushobozi bwo guhanga bw'ababikoze. The Curious Gastronaut Umukino w'Amakarita biteganyijwe ko izaba igihangano cyubahwa, gishimwa kandi gikundwa, gifatika kandi gifite udushya. Iki gishushanyo cyegukanye icyuma gihuza uburyo bwiza bukoreshwa mu nganda kandi gifite ibiranga bya tekiniki bifite ubushobozi, bifatanye n'ubumenyi n'impano. The Curious Gastronaut Umukino w'Amakarita yubahwa kubera gukora neza, kandi yashushanyijwe kugira ngo inoze ubuzima, ifashe gutuma isi iba nziza.
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Dosiye y'Itangazamakuru
Amazina y'abagize uruhare, abagize itsinda n'amakuru y'ubuhanga byatanzwe n'umuhanzi.
- Ibintu Bidasanzwe
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Ibipimo n'Ipaki
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Ibibazo Fatizo
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Ikoranabuhanga ryo Guteza Imbere
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Ikibazo cy'Ishusho
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Ubushakashatsi
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Ibyatumye Habaho
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Igihe cy'Umushinga
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Uburyo bw'Imikorere
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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