Icyuma Uburezi · 2021
Zero Bully Campus Umukino w'Uburezi
- Igihembo cya A' Design Award cy'icyuma 2021 in Uburezi
- CLIENT: Xiamen University
- Estimated Number of Design Views: 18,143
- Verification code 4434FBD918 · Verify this award
Colors
About Zero Bully Campus Umukino w'Uburezi
Zero Bully Campus ni umukino w'uburezi wakozwe kugira ngo ufashe abanyeshuri kwirinda no guhangana n'ihohoterwa ku ishuri. Umukino uhindura ahantu ku ishuri ho ikibanza cya dijitali aho abakinnyi babona ibikorwa by'ihohoterwa maze bakihitiramo uburyo bwo gutanga ubufasha. Abakinnyi banyura no kwiga gukorana n'abandi kugira ngo bahagarike ibyo bikorwa. Ahantu h'ibihimbano bituma umukinnyi yumva ariho, hamwe n'imizi y'ibintu byigana ukuri, bifasha mu gukora imyitozo y'uburyo bwo guhangana n'ibibazo mu buryo bwizewe kandi bwiza. Uyu mukino w'uburezi wakozwe ukoresheje Unity kandi ukoreshwa kuri mudasobwa za Windows, macOS, na telefone/tablet za iOS na Android.
About the Igihembo cya A' Design Award cy'icyuma
Zero Bully Campus Umukino w'Uburezi ni uwegukanye Igihembo cya A' Design Award cy'icyuma, ishimwe ry'agaciro ritangwa ku bishushanyo byiza bihuza ibyo umwuga n'inganda bikeneye ku bihangano byashushanyijwe neza. Abegukanye icyuma bagaragaza ubuhanga bukomeye, ubumenyi bwihariye, imyumvire y'inzobere n'ubushobozi bwo guhanga bw'ababikoze. Zero Bully Campus Umukino w'Uburezi biteganyijwe ko izaba igihangano cyubahwa, gishimwa kandi gikundwa, gifatika kandi gifite udushya. Iki gishushanyo cyegukanye icyuma gihuza uburyo bwiza bukoreshwa mu nganda kandi gifite ibiranga bya tekiniki bifite ubushobozi, bifatanye n'ubumenyi n'impano. Zero Bully Campus Umukino w'Uburezi yubahwa kubera gukora neza, kandi yashushanyijwe kugira ngo inoze ubuzima, ifashe gutuma isi iba nziza.
Press Kit
- Unique Properties
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Dimensions & Packaging
- Width: 1920 pixels x Height: 1080 pixels
- Tags
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Production Technology
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Design Challenge
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Research
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspiration
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Project Duration
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Operation Flow
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patents
- Copyright©2020 Xiamen University. All rights reserved.
- Image Credits
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU