ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Nalisha Chouraria ᱨᱮᱱᱟᱜ The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ

Nalisha Chouraria ᱨᱮᱱᱟᱜ The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ ᱫᱚ ᱠᱷᱮᱞᱢᱟ, ᱠᱷᱮᱞ ᱟᱨ ᱥᱚᱠ ᱩᱛᱯᱟᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱞᱚᱦᱟᱠᱷᱮᱞᱢᱟ· 2020

The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ

Nalisha Chouraria ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Nalisha Chouraria

ᱠᱷᱮᱞᱢᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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#104621 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱠᱩᱨᱤᱭᱚᱥ ᱜᱮᱥᱴᱨᱚᱬᱚᱴ ᱢᱮᱱᱟᱜᱼᱟ ᱢᱤᱫ ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ ᱡᱟᱦᱟᱸ ᱠᱳᱭᱰᱟ ᱟᱨ ᱛᱟᱦᱮᱸ ᱠᱳ ᱠᱚ ᱡᱚᱛᱚᱨᱟᱣ ᱠᱟᱛᱮ ᱡᱚᱢ ᱟᱹᱲᱟᱝ ᱠᱚ ᱦᱟᱛᱟᱣᱟᱜ ᱞᱟᱹᱜᱤᱫ ᱦᱩᱭᱩᱜ ᱟᱠᱟᱱᱟ᱾ ᱪᱤᱛᱟᱹᱨ ᱟᱠᱟᱱ ᱠᱟᱨᱰ ᱠᱚᱨᱮ ᱮᱢ ᱟᱠᱟᱱ ᱦᱤᱸᱡ ᱠᱚ ᱥᱮᱫᱟᱭ ᱠᱟᱛᱮ, ᱠᱷᱮᱞᱟᱹᱣ ᱠᱚ ᱡᱚᱢᱟᱜ ᱵᱤᱥᱟᱭ ᱠᱚ ᱛᱩᱢᱟᱹ ᱠᱟᱛᱮ, ᱟᱭᱢᱟ ᱠᱚ ᱡᱚᱛᱚᱨᱟᱣ ᱠᱟᱛᱮ ᱦᱩᱰᱤᱧ ᱡᱚᱢᱟᱜ ᱯᱚᱨᱤᱛᱚᱠᱷᱟ ᱠᱚ ᱛᱮᱭᱟᱨ ᱮᱫᱟᱭ ᱠᱚᱭᱟ, ᱟᱨ ᱟᱨ ᱚᱱᱟ ᱠᱚ ᱧᱩᱛᱩᱢ ᱮᱢ ᱠᱟᱛᱮ ᱟᱭᱢᱟ ᱯᱟᱸᱡᱟᱹ ᱚᱲᱟᱜ ᱛᱮᱛᱮ ᱡᱟᱸᱪ ᱦᱟᱹᱲᱟᱢ ᱠᱟᱛᱮ ᱫᱮᱠᱷᱟᱣ ᱠᱚᱭᱟ᱾ ᱨᱮᱥᱤᱯᱤ ᱟᱨ ᱨᱤᱭᱟᱠᱥᱚᱱ ᱠᱚ ᱛᱟᱦᱮᱸᱱ ᱛᱟᱭᱚᱢ ᱦᱟᱹᱠᱭᱟᱭ ᱠᱚᱭᱟ ᱟᱨ ᱚᱞ ᱮᱫᱟᱭ ᱠᱚᱭᱟ᱾ ᱱᱚᱶᱟ ᱠᱷᱮᱸᱞ ᱡᱟᱦᱟᱸ ᱥᱟᱹᱨᱤ ᱡᱚᱢᱟᱜ ᱛᱮᱠᱚ ᱠᱷᱮᱞᱟᱣ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ, ᱟᱨᱮ ᱮᱴᱠᱮᱛᱮ ᱩᱬᱩᱫ ᱛᱮᱛᱮ ᱦᱚᱸ ᱠᱷᱮᱞᱟᱣ ᱫᱟᱲᱮ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ, ᱢᱤᱫᱜᱮᱭ, ᱡᱚᱛᱚᱨᱟᱣ ᱟᱨ ᱦᱚᱰ ᱦᱚᱰ ᱠᱷᱚᱱ ᱠᱷᱮᱞᱟᱣ ᱫᱟᱲᱮ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾ ᱡᱚᱛᱚ ᱡᱚᱢᱟᱜ ᱧᱩᱛᱩᱢ ᱵᱟᱭ ᱮᱢ ᱟᱠᱟᱱᱟ, ᱚᱱᱟᱜ ᱞᱟᱹᱜᱤᱫ ᱠᱳᱭᱰᱟ ᱠᱚ ᱮᱴᱟᱜ ᱠᱷᱚᱱ ᱛᱟᱭᱟᱨ ᱮᱫᱟᱭ ᱠᱚᱭᱟ᱾ ᱦᱟᱹᱴᱤᱧ ᱵᱟᱠᱥ ᱠᱚᱴᱟ ᱦᱟᱛ ᱟᱨ ᱚᱲᱟᱠ ᱡᱟᱦᱟᱸ ᱞᱟᱹᱜᱤᱫ ᱵᱮᱥ ᱟᱨ ᱦᱟᱸᱴᱤᱭᱟᱨ ᱡᱚᱛᱚ ᱞᱟᱹᱜᱤᱫ ᱡᱟᱫᱩᱨᱟᱹ ᱮᱭᱟᱜᱼᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ The Curious Gastronaut ᱠᱟᱨᱰ ᱠᱷᱮᱸᱞ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
ᱴᱮᱜ ᱠᱚ
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
ᱜᱚᱵᱮᱥᱚᱱᱟ
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
ᱯᱨᱮᱨᱚᱱᱟ
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

ᱥᱯᱚᱱᱥᱚᱨᱰ

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ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ

ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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