ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Linfeng Zhang ᱨᱮᱱᱟᱜ Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ

Linfeng Zhang ᱨᱮᱱᱟᱜ Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ ᱫᱚ ᱥᱟᱝᱥᱠᱨᱤᱛᱤᱠ ᱵᱤᱨᱫᱟᱜᱟᱞᱤ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2022 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱞᱚᱦᱟᱥᱟᱝᱥᱠᱨᱤᱛᱤᱠ ᱵᱤᱨᱫᱟᱜᱟᱞᱤ· 2022

Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ

Linfeng Zhang ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Linfeng Zhang

ᱥᱟᱝᱥᱠᱨᱤᱛᱤᱠ ᱵᱤᱨᱫᱟᱜᱟᱞᱤ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

14,969

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#126701 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱠᱷᱚᱨᱚᱰᱟᱠᱟᱛᱮᱭᱟᱜ ᱠᱟᱛᱷᱟ: ᱪᱟᱭᱢ ᱨᱮᱭᱟᱜ ᱟᱱᱩᱵᱷᱚᱵ ᱰᱤᱡᱟᱭᱤᱱ ᱢᱮᱱᱟᱜ-ᱟ ᱢᱤᱫ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ ᱡᱟᱦᱟᱸ ᱢᱤᱴᱷᱤ ᱨᱮᱭᱟᱜ ᱠᱟᱴᱷᱟ ᱠᱟᱴᱷᱤ ᱚᱠᱛᱚ ᱛᱮ ᱵᱮᱵᱷᱟᱨ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ। ᱱᱚᱶᱟ ᱵᱮᱱᱟᱣ ᱨᱮ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱟᱨ ᱪᱟᱭᱢ, ᱡᱟᱦᱟᱸ ᱪᱤᱱ ᱨᱮᱭᱟᱜ ᱢᱩᱲᱩᱛ ᱠᱟᱛᱷᱟ ᱟᱨᱟᱸᱜ ᱵᱟᱡᱱᱟ ᱠᱟᱱᱟ, ᱚᱱᱟ ᱫᱩᱦᱲᱟ ᱚᱠᱛᱚ ᱛᱮ ᱡᱩᱲᱟᱣ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱛᱮ ᱫᱮᱠᱷᱟᱨᱤᱭᱟ ᱠᱚ ᱪᱟᱭᱢ ᱠᱟᱴᱟᱣ ᱠᱟᱛᱮ ᱟᱨ ᱮᱠᱮ ᱚᱠᱛᱚ ᱨᱮ ᱠᱚᱨᱟᱣ ᱡᱟᱱᱟᱹᱛᱤ ᱵᱚᱱᱚᱛ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟᱭ। ᱡᱚᱴᱚ ᱚᱲᱟᱠ ᱠᱚ ᱵᱟᱪᱷᱟᱣ ᱮᱫᱟᱜ ᱠᱟᱛᱮ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ, ᱟᱨ ᱪᱟᱭᱢ ᱨᱮᱭᱟᱜ ᱦᱚᱞᱚ ᱫᱮᱠᱷᱟᱨᱤᱭᱟ ᱠᱚ ᱢᱤᱫ ᱥᱩᱨ ᱴᱷᱮᱱ ᱪᱟᱞᱟᱣ ᱟᱭᱟᱜ ᱠᱟᱱᱟ। ᱢᱮᱱᱩ ᱟᱭᱠᱚᱱ ᱠᱚ ᱦᱚᱲ ᱦᱚᱲ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱛᱮ ᱪᱟᱞᱟᱠ ᱠᱟᱛᱮ ᱮᱢᱟᱱ-ᱟ, ᱡᱮᱞᱠᱟ ᱱᱟᱜᱟᱢ ᱨᱮᱭᱟᱜ ᱮᱠᱮ ᱠᱩᱴᱟᱢ ᱡᱟᱦᱟᱸ ᱨᱮ ᱰᱷᱟᱸᱰᱟ ᱟᱨ ᱚᱱᱚᱞ ᱠᱚ ᱚᱞ ᱩᱫᱩᱜ ᱠᱚ ᱫᱮᱠᱷᱟᱣ ᱟᱭᱟ। ᱦᱟᱰᱚᱶᱮᱭᱟᱨ ᱨᱮ ᱯᱨᱚᱡᱮᱠᱴᱚᱨ ᱠᱚ, ᱨᱮᱰᱟᱨ ᱠᱚ, ᱠᱚᱢᱯᱭᱩᱴᱟᱨ ᱠᱚ ᱟᱨ ᱥᱯᱤᱠᱟᱨ ᱠᱚ ᱢᱮᱱᱟᱜ-ᱟ। ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱨᱮᱭᱟᱜ ᱢᱟᱯ ᱛᱩᱛᱩᱢ 90 ᱟᱨ 258 ᱥᱮᱱᱴᱤᱢᱤᱴᱟᱨ ᱠᱟᱱᱟ।

ᱢᱟᱱᱟᱱ

A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Experience Design of Chime ᱵᱟᱦᱟᱨ ᱠᱚᱨᱟᱣ ᱠᱟᱴᱷᱟ ᱟᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱱᱟᱣ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
This design is called the intelligent interactive experience design of Chime. The designer combines interactive projection technology with traditional Chinese musical instruments, chimes, so that the audience can strike the chimes and at the same time explore some cultural knowledge independently. Different from the conventional exhibition of cultural relics, this non-mandatory and entertaining way of exhibition can renew the vitality of classical culture.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
There is no concrete product in this design, and its projection size is 90cm×258cm.
ᱴᱮᱜ ᱠᱚ
Experience design, Interactive projection, Museum, Cultural relics exhibition, Chime bells
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The hardware of the design includes projectors, radars, computers, and speakers.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
Designers encountered two main difficulties. One is the design of the graphic content and how to make it acceptable to the public; the other is the realization of technology and hardware, and how to build the entire interactive system.
ᱜᱚᱵᱮᱥᱚᱱᱟ
The crowds in the museum are diverse, and it is very difficult to meet everyone's viewing needs at the same time, which requires the introduction of interactive design. Set up information levels for the exhibition and classify the interface to meet the general needs of different groups of people. Each level has more information and audiences can explore independently. This method of interweaving the old and the new can not only protect the cultural relics, but also bring people closer to the cultural relics and renew the vitality of classical culture.
ᱯᱨᱮᱨᱚᱱᱟ
First of all, I have been paying attention to interactive projection and music interactive wall for a long time.When I visit museums, as we all know, a lot of objects are placed in glass cases, and there is a lack of interaction between them and the audience. When I saw the chimes, I wanted to hit them and listen to their sound, but the situation was absolutely not allowed, which gave me an opportunity to ask myself, why not combine the interactive projection with that?
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project was launched at Hefei University of Technology in Anhui, China in February 2021, completed in June of the same year, and exhibited in mid-June.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
In the entire system, all flashing images can be clicked, including the aperture on the chime, the menu bar, various small images of each interface, and so on. The aperture on the chime guides the audience to play a melody. After clicking the icon in the menu bar, the icon will light up briefly, and then it will transition to the next interface. For example, in the history interface, flashing flags and characters can be clicked. After clicking, they will glow, and then text will appear.

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ