Feifei Yu, Hong Bai and Qianwen Hu ᱨᱮᱱᱟᱜ Intelligent Bionic Robot Horse Primary Function: ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱫᱚ ᱠᱷᱮᱞ ᱥᱟᱢᱟᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2022 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱠᱷᱮᱞ ᱥᱟᱢᱟᱱ· 2022
Intelligent Bionic Robot Horse Primary Function: ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ
Feifei Yu, Hong Bai and Qianwen Hu ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Joy Game Technology Co., Ltd
ᱠᱷᱮᱞ ᱥᱟᱢᱟᱱ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#137129 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Intelligent Bionic Robot Horse Primary Function: ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Book Text: ᱵᱩᱫᱷᱤ ᱫᱷᱟᱨᱤ ᱵᱟᱭᱳᱱᱤᱠ ᱨᱳᱵᱚᱴ ᱥᱟᱫᱚᱢ ᱢᱮᱱᱛᱮ ᱢᱤᱫ ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱠᱟᱱᱟ ᱚᱠᱛᱚ ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱚᱲᱟᱜ-ᱟᱲᱟᱜ ᱥᱮᱴᱟᱨ ᱟᱨ ᱢᱟᱪᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱟᱱᱟ ᱾ ᱟᱲᱟᱝ ᱚᱠᱛᱚ ᱯᱞᱟᱥᱴᱤᱠ ᱠᱷᱚᱱ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ, ᱛᱟᱨ-ᱴᱚᱪ ᱪᱟᱠᱟᱛ ᱢᱮᱴᱟᱞ ᱨᱮᱱᱟᱜ, ᱰᱟᱸᱰᱤ ᱛᱷᱟᱲᱟ ᱫᱟᱨᱩ ᱨᱮᱱᱟᱜ ᱟᱨ ᱡᱤᱱ ᱪᱟᱢᱲᱟ ᱪᱮᱛᱟᱱ ᱨᱮᱱᱟᱜ ᱠᱟᱱᱟ ᱾ ᱢᱤᱫ ᱪᱚᱞᱟᱣ-ᱟᱲᱟᱜ ᱡᱚᱱᱚᱠ ᱠᱚᱱᱴᱨᱚᱞ ᱥᱤᱥᱴᱮᱢ ᱯᱚᱱ ᱴᱟ ᱞᱟᱭᱤᱱ ᱮᱠᱴᱩᱮᱴᱚᱨ ᱠᱚ ᱪᱚᱞᱟᱣ ᱠᱟᱛᱮ ᱢᱤᱫ ᱡᱟᱱᱟᱣᱟᱜ ᱥᱟᱫᱚᱢ ᱨᱮᱱᱟᱜ ᱠᱚᱨᱮᱡ ᱟᱨ ᱪᱚᱲᱟᱣ ᱦᱩᱭᱩᱜ ᱠᱚ ᱫᱚᱦᱲᱟ ᱮᱫ ᱠᱟᱛᱮ ᱟ ᱾ ᱞᱟᱜᱟᱢ ᱟᱨ ᱨᱮᱠᱟᱵ (ᱥᱴᱤᱨᱟᱯ) ᱫᱚ ᱫᱚᱦᱲᱟ ᱟᱠᱟᱱᱟ, ᱚᱱᱟ ᱛᱮ ᱪᱚᱲᱟᱣ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱨᱮ ᱚᱱᱟ ᱠᱚᱨᱮᱡ ᱮᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱡᱟᱦᱟᱸ ᱞᱮᱠᱟ ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱡᱩᱲᱟᱹᱣ ᱨᱮ ᱦᱩᱭᱩᱜᱼᱟ ᱾ ᱟᱲᱟᱜ ᱮᱴᱚᱦᱚᱵ ᱫᱚ ᱢᱤᱫ ᱵᱚᱴᱚᱢ ᱚᱛᱮᱡ ᱛᱮ ᱡᱳᱛ ᱚᱲᱟᱜ ᱠᱚ ᱵᱟᱝ ᱛᱩᱭᱩᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ, ᱟᱨ ᱪᱚᱲᱟᱣ ᱠᱚ ᱚᱱᱟ ᱮᱴᱚᱦᱚᱵ ᱦᱩᱭᱩᱜ ᱠᱚ ᱛᱚᱨᱴᱚᱠ ᱡᱳᱬᱚᱲ ᱛᱮ ᱵᱟᱝ ᱛᱩᱭᱩᱢ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱾ ᱠᱟᱭᱟᱼᱪᱟᱲᱟᱣ ᱟᱨ ᱨᱟᱵᱟᱝᱟᱜ ᱠᱚᱨᱮᱡ ᱫᱚ ᱦᱮᱡ ᱮᱢᱟᱠᱟᱱᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Intelligent Bionic Robot Horse Primary Function: ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Intelligent Bionic Robot Horse Primary Function: ᱡᱳᱛ ᱪᱚᱲᱟᱣ ᱛᱮᱭᱟᱨ ᱠᱚ ᱡᱚᱱᱚᱠ ᱥᱮᱴᱟᱨ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- By adopting the motion simulation control system, the robot horse can simulate the postures of the horse and truly restore the riding experience, which fills the gap of the intelligent auxiliary teaching equipment for equestrian sports. The problems of standardization of teaching and high operating costs have been solved, can promote equestrian sports very well. At the same time, it provides a variety of fitness and entertainment functions.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- Width1370mmxDepth870mmxHeight1120mm
- ᱴᱮᱜ ᱠᱚ
- Robot horse, Equestrian, fitness, entertainment, competitions
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- The body of the horse is made of plastic, the pedal platform is made of wood, the structural frame is made of metal and the saddle is made of leather. Motion principle: the microcomputer transmits the signal to the servo controller, which receives and processes the signal and controls the four linear actuators. The four linear actuators move respectively to simulate various movements of the bionic robot horse.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- It needs to be calibrated constantly with real horses running to achieve the accuracy of the simulation.
Bionic design should make users immediately associate with equestrian sports, and retain saddle, stirrup, rein and other elements unique to equestrian sports in the structure
Restore the riding experience while achieving the minimum footprint, structural stability and safety. At the same time, retain equestrian through rein, feet, riding to control the movement of equipment function. - ᱜᱚᱵᱮᱥᱚᱱᱟ
- The bionic robot horse combines the innovative technology of artificial intelligence, bionics, human engineering and other fields to collect the movement data of the real horse, convert them into electronic signals, and present them in bionic robot horse. Then, the details of the movements are constantly adjusted to get close to the feeling of the real horse. It can execute action commands stably and indiscriminately, and helps the equestrian club to improve the overall operation capacity.
- ᱯᱨᱮᱨᱚᱱᱟ
- The author made a summary from the equestrian work.
1. The comprehensive cost of raising horses is high; the labor cost of horse maintenance is high.
2. It takes a long time to make the marketing elaboration; the transformation rate is low.
3. The efficiency of one-to-one teaching is difficult to improve; teaching quality is difficult to be unified.
4. Repetitive exercises are tedious; beginners are at high risk of falling off the horse;poor comprehensive experience results in the loss of customers. - ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- The project started in Beijing in October 2018 and completed in March 2020. It operates in many equestrian venues, shopping malls and gyms.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- After getting on the horse, users can follow the video guidance to teach themselves or be guided by professional coaches. It can predict the action, the coach can stop the horse with one button. Once a sudden accident happens, students can stop the horse immediately by patting it. For beginners, this product is safer, more convenient, and easy to use.
- ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Feifei Yu
Hong Bai
Qianwen Hu
Jing Cao
Liming Sun
Yimang Lin
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ
ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾