ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Yichen Wang ᱨᱮᱱᱟᱜ O'friends ᱥᱟᱶᱛᱟ ᱮᱯ

Yichen Wang ᱨᱮᱱᱟᱜ O'friends ᱥᱟᱶᱛᱟ ᱮᱯ ᱫᱚ ᱢᱚᱵᱟᱭᱤᱞ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2024 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱢᱚᱵᱟᱭᱤᱞ· 2024

O'friends ᱥᱟᱶᱛᱟ ᱮᱯ

Yichen Wang ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Ycstudio

ᱢᱚᱵᱟᱭᱤᱞ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#152762 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

O'friends ᱥᱟᱶᱛᱟ ᱮᱯ ᱵᱟᱵᱚᱛ ᱛᱮ

O'friends, ᱢᱟᱨᱮ ᱜᱟᱛᱮᱭᱤᱡ ᱠᱚᱣᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱡᱩᱣᱟᱹᱱ ᱦᱚᱲ ᱠᱚ ᱛᱟᱞᱟᱨᱮ ᱪᱤᱨᱜᱟᱹᱞ ᱜᱟᱛᱮ ᱠᱚ ᱢᱚᱡᱽᱵᱩᱛ ᱞᱟᱹᱜᱤᱫ ᱵᱮᱱᱟᱣ ᱟᱠᱟᱱᱟ᱾ ᱵᱟᱹᱲᱛᱤ ᱠᱟᱹᱢᱤ ᱡᱤᱭᱚᱱ ᱟᱨ ᱥᱟᱝᱜᱤᱧ ᱛᱟᱞᱟᱨᱮ, ᱱᱚᱶᱟ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱢᱟᱨᱮ ᱚᱠᱛᱚ ᱠᱚ ᱫᱚᱦᱲᱟ ᱵᱟᱰᱟᱭ, ᱢᱚᱱᱮᱨᱮᱱᱟᱜ ᱠᱚ ᱞᱟᱹᱭ ᱟᱹᱜᱩ, ᱟᱨ ᱱᱟᱶᱟ ᱩᱭᱦᱟᱹᱨ ᱠᱚ ᱛᱮᱭᱟᱨ ᱞᱟᱹᱜᱤᱫ ᱱᱟᱶᱟ ᱦᱚᱨ ᱠᱚ ᱛᱮᱭᱟᱨᱟ᱾ ᱮᱯ ᱫᱚ ᱡᱩᱫᱟᱹ ᱡᱩᱫᱟᱹ ᱡᱤᱭᱚᱱ ᱨᱮᱱᱟᱜ ᱞᱚᱭ ᱞᱟᱲᱟᱣ ᱠᱚ ᱱᱟᱯᱟᱭ ᱛᱮ ᱡᱚᱲᱟᱣᱟ, ᱚᱠᱛᱚ ᱡᱚᱱ ᱟᱨ ᱧᱟᱢᱚᱜ ᱜᱟᱱᱚᱜ ᱞᱮᱠᱟᱛᱮ ᱜᱟᱛᱮᱭᱤᱡ ᱠᱚ ᱩᱫᱩᱜ ᱥᱚᱫᱚᱨᱟ᱾ ᱱᱚᱶᱟ ᱫᱚ ᱵᱟᱹᱲᱛᱤ ᱡᱚᱲᱟᱣ ᱦᱚᱸ ᱮᱢᱟ: ᱨᱟᱲ ᱠᱷᱚᱵᱚᱨ, ᱪᱤᱛᱟᱹᱨ ᱦᱟᱹᱴᱤᱧ, ᱟᱨ ᱢᱤᱫ ᱦᱟᱹᱴᱤᱧ ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱩᱭᱦᱟᱹᱨ ᱴᱷᱟᱶ᱾ ᱱᱚᱶᱟ ᱢᱟᱨᱮ ᱜᱟᱛᱮ ᱫᱚᱦᱲᱟ ᱡᱤᱣᱤ ᱞᱟᱹᱜᱤᱫ ᱠᱚ ᱩᱫᱽᱜᱟᱹᱣᱟ, ᱟᱨ ᱛᱤᱦᱤᱱᱟᱜ ᱞᱚᱜᱚᱱ ᱫᱩᱱᱤᱭᱟᱹᱨᱮ ᱜᱟᱛᱮ ᱠᱚ ᱱᱟᱯᱟᱭ ᱛᱮ ᱠᱤᱥᱟᱹᱬ ᱦᱚᱪᱚ ᱮᱢᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

O'friends ᱥᱟᱶᱛᱟ ᱮᱯ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ O'friends ᱥᱟᱶᱛᱟ ᱮᱯ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
O'friends is a mobile application that supports young adults in maintaining long-lasting friendships. Recognizing the challenges that young adults always connect from long distance, O'friends aims to provide a solution to foster and nurture meaningful relationships.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Universal mobile interface and user experience design based on iOS 16.
ᱴᱮᱜ ᱠᱚ
Mobile Application, Old Friends, Long-lasting Friendships, Connection, Emotional Well-being
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Built with React Native, O'friends ensures cross-platform compatibility and a user-centric design. Cloud-based solutions enable scalable data storage, while robust security measures protect user privacy. The app's special friend list panel, displaying friends based on time zones and locations, enhances availability tracking. O'friends offers voice messages, photo sharing, prompts of activities,and a virtual home for shared memories.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The greatest challenge in creating 'O'friends' was developing a solution to alter the state of isolation or solitude that people often find themselves in, especially during times like the pandemic. Prior to 'O'friends,' I had experimented with various approaches, but the most difficult part was always encouraging users to take that first step to reach out to others or engage with the world around them.
To address this, I focused on designing an extremely smooth and attractive landing experience, coupled with thoughtful planning of users' social sharing boundaries. It was crucial to create a sense of belonging and connection within groups, making users feel like they are part of a community. This involved not just aesthetic design choices but also deep consideration of user psychology and social dynamics. The challenge was to balance functionality with emotional appeal, ensuring that users felt comfortable and motivated to initiate and maintain connections through the app.
ᱜᱚᱵᱮᱥᱚᱱᱟ
Research Objectives: design an app for meaningful connections.
Methodology: User research, wireframing, prototyping.
Methods: Storyboarding, field and market research, interviews, user personas.
Participants: 12 participants from various locations, including China, South Korea, the US, and India.
Results: Participants desired reconnection with old friends.
Insights: Importance of maintaining old friendships
Impacts: Business opportunities for meaningful connection tools, societal importance of nurturing friendships.
ᱯᱨᱮᱨᱚᱱᱟ
During my years in New York, I witnessed the severity of the pandemic and the resulting loneliness experienced by people. They are actively trying to overcome this emerging health issue, especially among young individuals. Instead of solely seeking new friendships, I believe it is crucial for people to consider rebuilding old connections. Inspired by this, I envisioned creating a platform where individuals can reconnect with their past relationships.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in June 2021 and finished in Nov 2022 New York, and was exhibited in New York.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
O'friends focuses on activities to foster interaction. Users update their status daily, expressing feelings or sharing small activities. The app simplifies engagement by offering activity options instead of long posts. Users discover similarities, important events, and join activities with friends. In the "Room," users communicate in real-time, share memories, and plan activities. The app provides methods and activities for users to interact and showcase their personalities.

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ