ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Hongyu Wu ᱨᱮᱱᱟᱜ Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ

Hongyu Wu ᱨᱮᱱᱟᱜ Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ ᱫᱚ ᱵᱮᱵᱦᱟᱨᱤᱭᱟᱹ ᱤᱞᱮᱠᱴᱨᱚᱱᱤᱠᱥ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2024 A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱨᱩᱯᱟᱵᱮᱵᱦᱟᱨᱤᱭᱟᱹ ᱤᱞᱮᱠᱴᱨᱚᱱᱤᱠᱥ· 2024

Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ

Hongyu Wu ᱞᱮᱠᱟᱛᱮ

ᱵᱮᱵᱦᱟᱨᱤᱭᱟᱹ ᱤᱞᱮᱠᱴᱨᱚᱱᱤᱠᱥ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

412,378

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#158034 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱵᱤᱯᱨᱚ ᱫᱚ ᱚᱲᱟᱜ ᱨᱮ ᱮᱠᱥᱚᱨᱥᱟᱤᱡᱽ ᱞᱟᱹᱜᱤᱫ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱ ᱢᱤᱫᱴᱮᱱ ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ ᱠᱟᱱᱟ ᱾ ᱵᱤᱯᱨᱚ ᱫᱚ ᱵᱟᱨᱮᱭᱟ ᱥᱮᱫ ᱞᱮᱡᱚᱨ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱵᱮᱵᱷᱟᱨ ᱠᱟᱛᱮ ᱠᱟᱸᱛᱷ ᱟᱨ ᱴᱟᱴᱠᱟ ᱵᱟᱨᱟᱱᱟᱜ ᱨᱮ ᱪᱤᱛᱟᱹᱨ ᱩᱫᱩᱜᱟᱭ ᱾ ᱯᱟᱥᱱᱟᱣ ᱟᱠᱟᱱ ᱤᱱᱴᱚᱨᱮᱠᱥᱚᱱ ᱡᱟᱭᱜᱟ ᱫᱚ ᱜᱤᱫᱽᱨᱟᱹ ᱠᱚ ᱠᱷᱚᱱ ᱦᱟᱲᱟᱢ ᱦᱚᱲ ᱦᱟᱹᱵᱤᱡ, ᱟᱞᱜᱟ ᱩᱢᱮᱨ ᱫᱚᱞ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱚᱲᱟᱜ ᱵᱷᱤᱛᱨᱤ ᱨᱮ ᱯᱩᱨᱟᱹ ᱛᱮᱫ ᱟᱸᱴᱟᱣ ᱯᱷᱤᱴᱱᱮᱥ ᱮ ᱜᱚᱲᱚᱣᱟ ᱾ ᱠᱚᱢᱯᱭᱩᱴᱚᱨ ᱵᱷᱤᱡᱚᱱ ᱪᱮᱛᱟᱱ ᱨᱮ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱ ᱢᱚᱥᱚᱱ ᱠᱮᱯᱪᱚᱨ ᱥᱤᱥᱴᱚᱢ ᱫᱚ ᱛᱤ ᱟᱨ ᱡᱟᱝᱜᱟ ᱨᱮᱭᱟᱜ ᱮᱦᱚᱵ ᱮ ᱪᱤᱱᱦᱟᱹᱣᱟ ᱾ ᱛᱤ ᱨᱮᱭᱟᱜ ᱤᱥᱟᱨᱟ ᱛᱮ ᱠᱟᱸᱛᱷ ᱨᱮᱱᱟᱜ ᱩᱫᱩᱜ ᱠᱚᱱᱴᱨᱚᱞᱚᱜ ᱠᱟᱱᱟ, ᱟᱨ ᱡᱟᱝᱜᱟ ᱨᱮᱭᱟᱜ ᱮᱦᱚᱵ ᱛᱮ ᱴᱟᱴᱠᱟ ᱨᱮᱱᱟᱜ ᱩᱫᱩᱜ ᱠᱚᱱᱴᱨᱚᱞᱚᱜ ᱠᱟᱱᱟ ᱾ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱪᱤᱱᱦᱟᱹ ᱟᱠᱟᱱ ᱡᱟᱭᱜᱟ ᱨᱮ ᱩᱰᱩᱠ ᱛᱮ ᱢᱤᱫᱴᱮᱱ ᱠᱟᱹᱢᱤ ᱮᱦᱚᱵ ᱥᱮ ᱞᱮᱛᱟᱲ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱚᱣᱟ ᱾ L-ᱞᱮᱠᱟᱱ ᱦᱚᱲᱢᱚ ᱫᱚ ᱵᱷᱤᱛᱨᱤ ᱡᱟᱭᱜᱟ ᱵᱮᱥ ᱞᱮᱠᱟᱛᱮ ᱵᱮᱵᱷᱟᱨᱟ ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ ᱫᱚ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱩᱱᱫᱚᱨ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Bipro ᱥᱢᱟᱨᱴ ᱯᱷᱤᱴᱱᱮᱥ ᱦᱟᱹᱛᱤᱭᱟᱨ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
bipro is a smart fitness device based on bi-directional projection. nowadays, more and more people choose to work out at home. different from existing products, bipro can project both on-wall and on-ground display. the extension of interaction space make it possible to create more immersive and inclusive indoor fitness experiences for different age groups, from children to elderly. bipro can recognize user's hand and foot movements. user can control the on-wall display through arms and gestures, and move their feet for ground interactions.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Motion capture and projection are two key technologies for the design. The motion capture system based on computer vision has the accuracy that can reach the recognition of hand movements, which plays a key role in expanding the interactive approachs. There are mainly three laser projection technologies on the market: 3LCD/DLP/LCOS. DLP and LCOS have more advantages in the picture presentation effect. Technical maturity and relatively reasonable cost of DLP is the reason why bipro use it.
ᱴᱮᱜ ᱠᱚ
Immersive interaction, Inclusive intelligent device, Bi-directional Projection, Lazer Projection, Post-Covid
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Bipro based on Bi-directional DLP lazer projection. DLP laser projection technology is in a leading position in projection quality, while price is tended to be stable and technology is mature. The size of laser projection components on the market has also been reduced. It carries visions of new type laser projection tech and development of inclusive intelligent devices.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
How to design immersive and interesting interaction experience and form development are two challenges of the design. With both on-wall and ground projection, bipro was designed with unique UI and new interacting logic. Function and structure are the starting point of form design. Bipro uses the L-shape form, because after the test of the internal structure in the 3D software, the internal space of this model is more efficient and the structure is reasonable. At the same time, the form semantics of the L-shape meet the function of bi-directional projection.
ᱜᱚᱵᱮᱥᱚᱱᱟ
The research employs a mixed-methods approach to investigate the viability of integrating bi-directional laser projection into home fitness devices. Utilizing market research, focus groups, and user surveys, the research assesses current trends in interactive fitness technology and user preferences across age groups. Additionally, prototyping and testing are conducted to evaluate potential design concepts and gather feedback. Findings aim to inform the development of a novel, inclusive home fitness solution that maximizes user engagement and accessibility.
ᱯᱨᱮᱨᱚᱱᱟ
An interactive project in Shanghai, through projection and ground led interaction, well showed the improvement of "ground" interaction in sports immersion and user experience, which provided me with inspirations. And the intelligent sports mirror shows that the extension of the "wall" screen changes the way of interaction. If there’s a fitness device that can extend the screen from the "wall" to the "ground" through two-way projection, how will the interaction change for users.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in December 2023 in London and finished in February 2024 in London
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
Bipro can recognize user's hand and foot movements. User can control the on-wall display through arms and gestures, and move their feet for ground interactions. Users can jump into designated area to quick start or continue the activities.

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ