Chan Wing Ki ᱨᱮᱱᱟᱜ Cohesion ᱵᱚᱨᱰ ᱜᱮᱢ ᱫᱚ ᱥᱤᱠᱷᱱᱟᱹᱛ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2025 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱥᱤᱠᱷᱱᱟᱹᱛ· 2025
Cohesion ᱵᱚᱨᱰ ᱜᱮᱢ
Chan Wing Ki ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Hong Kong Polytechnic University
ᱥᱤᱠᱷᱱᱟᱹᱛ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
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Cohesion ᱵᱚᱨᱰ ᱜᱮᱢ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱠᱳᱦᱤᱡᱚᱱ ᱚᱠᱟ ᱢᱤᱫ ᱜᱚᱲᱚ ᱵᱚᱨᱰ ᱜᱮᱢ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱠᱚ ᱵᱟᱱᱟᱣᱟᱠᱟᱱᱟ ᱚᱠᱳᱭ ᱠᱚ ᱦᱚᱲᱚᱠᱚᱨᱮᱭᱟᱜ ᱞᱟᱹᱜᱤᱫ ᱡᱟᱦᱟᱸ ᱠᱚ ᱟᱹᱰᱤ ᱵᱮᱲᱟ ᱟᱨ ᱠᱟᱛᱷᱟ-ᱵᱟᱝ ᱟᱹᱰᱤ ᱦᱟᱨᱟᱢ ᱠᱟᱱᱟ ᱾ ᱚᱠᱛᱚ ᱥᱤᱢᱟ ᱨᱮ ᱛᱟᱦᱮᱸ ᱠᱟᱛᱮ ᱦᱚᱲ ᱠᱚ ᱢᱤᱫ ᱛᱟᱭᱚᱢ ᱠᱟᱛᱮ ᱠᱟᱹᱢᱤ ᱦᱩᱭ ᱠᱚᱟᱜ-ᱟ, ᱡᱟᱦᱟᱸ ᱨᱮ ᱥᱟᱫᱷᱩ, ᱢᱤᱞ, ᱱᱮᱢ ᱟᱨ ᱫᱟᱭᱟ ᱨᱮᱭᱟᱜ ᱚᱰᱚᱠ ᱠᱟᱰ ᱠᱚ ᱡᱚᱜᱟᱣ ᱠᱟᱛᱮ ᱵᱮᱲᱟ ᱠᱟᱰ ᱠᱚ ᱟᱹᱲᱟᱹ ᱮᱢ ᱠᱚᱟᱜ-ᱟ ᱾ ᱡᱚᱛᱚ ᱨᱮ ᱨᱤᱭᱟᱹᱲ ᱠᱟᱰ, ᱡᱚᱱᱚᱲ ᱠᱟᱰ, ᱟᱨ ᱢᱤᱫ ᱛᱮᱱᱟᱸ ᱟᱹᱠᱷᱨᱟ ᱢᱮᱱᱟᱜ-ᱟ, ᱦᱟᱛᱟᱣ ᱟᱨ ᱮᱠᱨᱤᱞᱤᱠ ᱚᱰᱚᱠ ᱴᱟᱭᱤᱞ ᱟᱭᱢᱟ ᱢᱮᱱᱟᱜ-ᱟ ᱾ ᱠᱟᱰ ᱠᱚ ᱮᱴᱟᱜ ᱦᱚᱲ ᱛᱮ ᱩᱫᱩᱜ ᱵᱟᱝ ᱦᱚᱭ ᱦᱩᱭ ᱟᱭ, ᱚᱱᱟ ᱞᱟᱹᱜᱤᱫ ᱦᱚᱲ ᱠᱚ ᱡᱟᱹᱛᱤ ᱡᱚᱛᱚ ᱫᱚ ᱠᱟᱛᱷᱟ ᱠᱟᱛᱮ ᱢᱤᱫ ᱛᱟᱭᱚᱢ ᱠᱟᱛᱮ ᱛᱮᱭᱟᱨ ᱦᱩᱭ ᱠᱟᱛᱮ ᱟᱭᱛᱚ ᱡᱚᱠᱷᱚᱱ ᱮᱢᱚᱜ ᱠᱟᱱᱟ ᱾ ᱱᱚᱶᱟ ᱜᱮᱢ ᱦᱚᱲᱚᱠᱚᱨᱮᱭᱟᱜ ᱠᱚ ᱡᱟᱹᱡᱤᱢ ᱛᱮ ᱢᱤᱫ ᱛᱮᱭᱟᱢ ᱠᱟᱛᱮ ᱠᱟᱹᱢᱤ ᱮᱢ ᱟᱨ ᱡᱟᱦᱟᱸ ᱟᱹᱰᱤ ᱟᱹᱰᱤ ᱟᱹᱲᱟᱹᱛᱮ ᱨᱮᱱ ᱚᱠᱟ ᱦᱚᱸ ᱵᱟᱝ ᱦᱩᱭ ᱠᱚᱟᱜ-ᱟ ᱚᱱᱟ ᱴᱷᱤᱠ ᱠᱟᱛᱮ ᱥᱚᱢᱟᱲᱮᱭᱟᱜ ᱞᱟᱹᱜᱤᱫ ᱟᱹᱰᱤᱭᱟᱹᱨ ᱮᱢ ᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Cohesion ᱵᱚᱨᱰ ᱜᱮᱢ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Cohesion ᱵᱚᱨᱰ ᱜᱮᱢ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- Cohesion is a cooperative fast reaction board game designed for educating the families who are facing negative relationships. Players must work together, utilizing different family values like appreciation, harmony, discipline, and warmth, to overcome conflicts and maintain family solidarity. Through communication and collaboration, the game teaches players how to deal with real-life problems in a constructive and positive manner.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- The board game includes one box package(22cm x 16cm), 4 character cards(8.5cm x 5.5cm), 52 values cards(8.5cm x 5.5cm), 26 event card(8.5cm x 5.5cm), 17 conflict cards(8.5cm x 5.5cm),1 hourglass, 1 map(29.7 cm x 42 cm), 52 acrylic value tiles (3cm x 3cm).
- ᱴᱮᱜ ᱠᱚ
- Board Game, Family conflicts, Team Building, Family Dynamics, Conflict Resolution, Cooperation, Communication Skills, Positive Relationships
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- The design of "Cohesion" involved a thoughtful process combining research and creative methodologies. I utilized card-based mechanics to encourage interaction, with 4 character cards, 52 value cards, and 26 event cards designed to represent core family values. The 17 conflict cards introduce real-life challenges, fostering discussion and resolution. The board and acrylic tiles were crafted with precision to enhance the visual appeal. Iterative playtesting helped refine gameplay mechanics, ensuring a balance between fun and meaningful engagement.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- Developing "Cohesion" presented the challenge of balancing engaging gameplay with meaningful lessons on family dynamics. Ensuring that the game effectively promoted cooperation over competition required extensive research into family values and conflict resolution techniques. One significant obstacle was addressing the diverse communication styles within families, as seen in Millie's case, where misunderstandings arose. By incorporating feedback from family wellness studies and iterative playtesting, I refined mechanics to foster appreciation and collaboration, ultimately enhancing family connections.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- Research Background
The shift from large, interconnected extended families to smaller, detached nuclear families has led to increased instability for families and negative impacts on children. David Brooks (2020) notes that while life has become freer for individuals, it has also resulted in heightened family conflicts. Family conflict refers to active opposition between family members and can arise from struggles over values, scarce resources, and differing interests. Cooperation is essential for maintaining healthy family dynamics, yet competition often overshadows it.
Methods
The design of the board game focuses on fostering cooperation among family members to address conflicts. It aims to create a supportive environment where families can navigate challenges together. The game is informed by research on family well-being, specifically from a study conducted by the Hong Kong Family Welfare Society.
Tools
Board Game: The primary tool for facilitating family interactions and promoting cooperation.
Score System: The game includes a scoring mechanism based on four subdomains of family solidarity: family time, family atmosphere, family responsibilities, and care and support.
Value Promotion: The game emphasizes positive values to counter negative situations and improve family interactions.
Participants
The target audience for the board game is families experiencing negative relationships, characterized by frequent conflicts and poor communication. The game is designed to engage all family members, encouraging them to work together and strengthen their bonds.
Results
The game encourages families to recognize themselves as a team, improving interactions and fostering positive emotions. It provides a support system that helps individuals navigate life's challenges while ensuring they feel connected and valued within the family unit.
Insights
Importance of Cooperation: Emphasizing cooperation over competition is crucial for maintaining healthy family relationships.
Communication Gaps: Addressing communication barriers is essential to prevent misunderstandings, as seen in Millie's family, where communication issues lead to conflicts.
Family Solidarity: Focusing on family solidarity creates a sense of belonging and connectedness, which are vital for emotional well-being and resilience in facing challenges.
Positive Values: Promoting positive values within the game can help families manage conflicts more effectively and build stronger relationships. - ᱯᱨᱮᱨᱚᱱᱟ
- The pandemic has led to extended periods of time spent at home with family, resulting in an increase in family conflicts. This rise in conflicts can be attributed to more frequent communication, differing interests, and inconsistent views and opinions on various matters. Interestingly, many of these conflicts often begin with positive intentions but can end in negative feelings.
My board game design aims to address these dynamics by encouraging open communication and understanding. - ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- The project started in December 2022 in Hong Kong and finished in June 2023 in Hong Kong, and was exhibited in Jockey Club Creative Arts Centre in June 2023.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- At the start of the game, each player draws a role card indicating how many base cards they need to hold. Players then draw two conflict cards, replacing any eliminated card with a new one to maintain two on the board. The game is turn-based; if a player lacks the necessary cards to resolve conflicts, they must discard and draw a new card. Players can’t show their cards but must communicate about them. They use event cards to gather required value cards to eliminate conflicts. Players must do this before the hourglass runs out to score family cohesion levels.
- ᱯᱮᱴᱮᱱᱴ ᱠᱚ
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- ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Designer: Chan Wing Ki
- ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
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