ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Rong Han ᱨᱮᱱᱟᱜ No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ

Rong Han ᱨᱮᱱᱟᱜ No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ ᱫᱚ ᱵᱷᱤᱛᱨᱤ ᱡᱟᱭᱜᱟ ᱟᱨ ᱯᱨᱚᱫᱟᱨᱥᱚᱱᱤ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2025 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱵᱷᱤᱛᱨᱤ· 2025

No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ

Rong Han ᱞᱮᱠᱟᱛᱮ

ᱵᱷᱤᱛᱨᱤ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

9,590

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#172339 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱱᱳ ᱱᱳ (No Know) ᱢᱮᱱᱛᱮ ᱢᱤᱫ ᱥᱠᱨᱤᱯᱴ ᱢᱟᱨᱰᱟᱨ ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱠᱟᱱᱟᱭ ᱡᱟᱦᱟᱸ ᱪᱭᱱ ᱨᱮᱭᱟᱜ ᱥᱤ ᱟᱱ ᱥᱷᱤ (Xi'an) ᱨᱮᱭᱟᱜ ᱢᱤᱫ ᱠᱤᱱᱤ ᱥᱟᱸᱜᱮ ᱴᱷᱮᱱ ᱨᱮ ᱵᱟᱨ ᱱᱤᱨᱚᱠ ᱵᱮᱥᱢᱮᱱᱴ ᱞᱮᱵᱷᱮᱞ ᱨᱮ ᱛᱟᱦᱮᱸᱱᱟ ᱾ ᱱᱚᱶᱟ ᱴᱷᱟᱶ ᱰᱟᱜ 1080 ᱚᱨᱟᱠ ᱢᱤᱴᱟᱨ ᱛᱮ ᱪᱮᱛᱟᱱᱟᱭ ᱟᱨ ᱚᱛᱮ ᱴᱷᱤᱢ ᱠᱟᱛᱮ ᱵᱮᱷᱨᱮᱡ ᱠᱚᱲᱟᱠᱚ ᱢᱮᱱᱟᱜ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱨᱤᱯᱟᱵᱞᱤᱠᱟᱱ, ᱪᱟᱭᱱᱤᱡ, ᱯᱷᱭᱩᱪᱟᱨᱤᱥᱴᱤᱠ ᱟᱨ ᱢᱤᱱᱤᱢᱟᱞᱤᱥᱴ ᱴᱟᱭᱞ ᱠᱚ ᱢᱮᱱᱟᱜᱼᱟ ᱾ ᱟᱭᱢᱟ ᱮᱞᱤᱢᱮᱱᱴ ᱠᱚ ᱵᱟᱝ ᱯᱩᱨᱟᱣ ᱠᱟᱱᱟᱭ ᱛᱟᱦᱮᱸᱱᱟ, ᱟᱨ ᱡᱟᱦᱟᱸ ᱚᱲᱟᱜᱥᱚᱨ ᱴᱩᱴᱩ ᱟᱠᱟᱱ ᱛᱟᱭᱚᱢᱴᱮ ᱛᱟᱦᱮᱸᱱᱟ, ᱠᱷᱩᱞᱟ ᱪᱮᱦᱨᱟᱸ ᱟᱨ ᱠᱚᱠᱟᱨᱩᱲ ᱥᱴᱩᱠᱚ ᱯᱟᱲᱟᱣ ᱦᱚᱸ ᱚᱴᱭ ᱮᱢ ᱟᱠᱟᱱᱟᱭ ᱾ ᱢᱩᱞ ᱥᱤᱲᱤ (staircase) ᱴᱩᱴᱩ ᱨᱟᱠᱷᱟᱣ ᱮᱱᱟ, ᱡᱟᱦᱟᱸ ᱡᱚᱱᱚᱴᱟ ᱴᱷᱟᱶ ᱨᱮᱭᱟᱜ ᱢᱤᱫ ᱢᱩᱬᱩᱛ ᱴᱷᱟᱶ ᱠᱚᱢ ᱠᱟᱱᱟᱭ ᱾ ᱟᱭᱥᱚᱞ ᱠᱚ 1.2 ᱢᱤᱴᱟᱨ ᱚᱨᱟᱠ ᱨᱮᱭᱟᱜ ᱠᱟᱱᱟᱭ, ᱟᱨᱮ ᱠᱷᱮᱲᱟᱹ ᱦᱚᱲ ᱠᱚ ᱚᱠᱚᱭ ᱚᱠᱚᱭ ᱛᱮ ᱡᱟᱶᱟᱱ ᱛᱮ ᱪᱟᱞᱟᱜᱼᱟᱠᱚᱟ, ᱟᱨ ᱦᱟᱛᱟᱣ ᱡᱩᱲᱟᱶ ᱨᱮ ᱮᱴᱦᱚᱵ ᱮᱢᱚᱜᱼᱟ ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ No Know ᱮᱥᱠᱮᱯ ᱨᱩᱢ ᱵᱷᱤᱛᱨᱤ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
1080 square metre
ᱴᱮᱜ ᱠᱚ
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
ᱜᱚᱵᱮᱥᱚᱱᱟ
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
ᱯᱨᱮᱨᱚᱱᱟ
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
Shanxi Shanye Architectural Design Co., Ltd
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Han Rong
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Shanxi Shanye Architectural Design Co., Ltd

ᱥᱯᱚᱱᱥᱚᱨᱰ

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ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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