ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Shyang Wang ᱨᱮᱱᱟᱜ Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ)

Shyang Wang ᱨᱮᱱᱟᱜ Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ) ᱫᱚ ᱥᱚᱛᱷᱟᱯᱚᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2026 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱥᱚᱛᱷᱟᱯᱚᱱ· 2026

Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ)

Shyang Wang ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Cultural Affairs Bureau of Hsinchu City

ᱥᱚᱛᱷᱟᱯᱚᱱ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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#182890 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ) ᱵᱟᱵᱚᱛ ᱛᱮ

ᱥᱤᱱᱪᱩ ᱥᱠᱨᱚᱞ ᱫᱚ ᱛᱟᱭᱣᱟᱱ ᱨᱮᱭᱟᱜ ᱥᱤᱱᱪᱩ ᱥᱚᱦᱚᱨ ᱨᱮ ᱢᱤᱫ ᱩᱫᱩᱜ ᱥᱚᱫᱚᱨ ᱞᱟᱹᱜᱤᱫ ᱛᱮ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱ ᱢᱤᱫ ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ) ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱛᱮᱭᱟᱨ ᱫᱚ ᱢᱟᱨᱮ ᱪᱟᱭᱱᱤᱡᱽ ᱦᱮᱸᱰᱥᱠᱨᱚᱞ ᱠᱚ ᱵᱟᱨᱭᱟ ᱜᱮᱞᱟᱨᱤ ᱥᱟᱶᱛᱮ ᱢᱤᱫ ᱡᱟᱭᱜᱟ ᱨᱮᱭᱟᱜ ᱥᱮᱸᱫᱽᱨᱟ ᱞᱮᱠᱟᱛᱮ ᱮ ᱵᱚᱫᱚᱞ ᱟᱠᱟᱫᱟ, ᱡᱟᱦᱟᱸ ᱠᱚ ᱫᱚ ᱡᱚᱛᱚ ᱜᱚᱴᱟ ᱥᱩᱢᱩᱝ ᱩᱥᱩᱞ ᱒᱐ ᱢᱤᱴᱚᱨ ᱮᱢᱟᱱ ᱓᱐ ᱮᱢᱟᱱ ᱑᱕ ᱢᱤᱴᱚᱨ ᱢᱮᱱᱟᱜ ᱠᱚᱣᱟ ᱟᱨ ᱪᱮᱛᱟᱱ ᱩᱥᱩᱞ ᱫᱚ ᱕ ᱢᱤᱴᱚᱨ ᱠᱟᱱᱟ᱾ ᱤᱱᱯᱷᱨᱟᱨᱮᱰ ᱰᱮᱯᱛᱷ ᱥᱮᱸᱥᱚᱨ ᱠᱚ ᱧᱮᱞᱧᱚᱢᱤᱡ ᱠᱚᱣᱟᱜ ᱪᱚᱞᱚᱛ ᱠᱚ ᱯᱟᱧᱡᱟᱭᱟ ᱟᱨ ᱨᱤᱭᱮᱞ-ᱴᱟᱭᱤᱢ ᱠᱮᱞᱤᱜᱽᱨᱟᱯᱷᱤ ᱟᱨ ᱟᱛᱩᱨ ᱫᱟᱜ ᱞᱮᱠᱟᱱ ᱠᱚ ᱩᱫᱩᱜᱟ᱾ ᱦᱟᱞᱠᱟ ᱢᱚᱰᱩᱞᱟᱨ ᱥᱠᱨᱤᱱ ᱛᱮᱭᱟᱨ ᱠᱚ ᱟᱨ ᱦᱟᱭ-ᱜᱮᱭᱤᱱ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱠᱟᱯᱲᱟ ᱫᱚ ᱢᱟᱨᱟᱝ ᱰᱤᱡᱤᱴᱟᱞ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱠᱚ ᱜᱚᱲᱚᱣᱟ᱾ ᱢᱩᱪᱟᱹᱫ ᱡᱟᱭᱜᱟ ᱨᱮ, ᱧᱮᱞᱧᱚᱢᱤᱡ ᱠᱚ ᱰᱤᱡᱤᱴᱟᱞ ᱠᱮᱞᱤᱜᱽᱨᱟᱯᱷᱤᱠ ᱪᱤᱱᱦᱟᱹ ᱠᱚ ᱵᱟᱹᱜᱤᱭᱟ ᱟᱨ ᱵᱚᱫᱚᱞᱚᱜ ᱠᱟᱱ ᱩᱫᱩᱜ ᱥᱚᱫᱚᱨ ᱨᱮ ᱠᱚ ᱢᱮᱥᱟᱭᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ) ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Hsinchu Scroll ᱡᱩᱲᱟᱹᱣ ᱛᱮᱭᱟᱨ (ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ) ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
This project establishes a new exhibition paradigm by transforming the traditional Chinese handscroll into a real-time, co-authored urban simulation system.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
The exhibition spans two primary galleries, each measuring approximately 30 Meter x 15 Meter with a ceiling height of 5 Meter, providing a combined immersive volume designed for large-scale digital projections.
ᱴᱮᱜ ᱠᱚ
Digital scroll, Interaction Art, Techno-art, Hsinchu City, Chinese Art Exhibition, Media Art
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
To bridge traditional culture with technology, the project employs Infrared depth sensors and tracking to capture visitor movements, triggering real-time interactive calligraphy and "flowing water" effects. The physical installation uses lightweight, modular screen structures and high-gain projection fabric to ensure visual clarity while maintaining a flexible, eco-friendly exhibition layout.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
Technical Scarcity in Traditional Ink Wash Representation: While digital tools abound for Western art, sophisticated frameworks for translating the atmospheric, rhythmic brushwork of traditional Chinese landscape painting into dynamic digital media remain scarce. The team conducted extensive research to develop shaders and fluid dynamics that honor the "spirit resonance" of classical ink, ensuring the digital output felt organic rather than synthetic. Computational Innovation in Urban Mapping: A significant innovation involved the computational synthesis of Hsinchu’s modern cityscapes with the compositional logic of the legendary Along the River During the Qingming Festival. This required massive real-time data processing and custom algorithms to weave contemporary urban memory into a seamless, unfolding digital scroll—transforming a static masterpiece into a living, generative metropolitan narrative. Cross-Institutional Strategic Collaboration: Bridging the operational cultures of a municipal city museum and a world-renowned institution like the National Palace Museum presented a complex logistical and creative challenge. The design had to satisfy high-level academic curation standards while remaining accessible and engaging for a local civic audience, ultimately establishing a new collaborative model for global-local cultural exchange.
ᱜᱚᱵᱮᱥᱚᱱᱟ
This challenge is critical as it addresses the broader issue of how non-Western aesthetic systems can survive and evolve within algorithm-driven digital environments.This research addresses the "Digital-Cultural Gap" by developing custom shaders that replicate the "Spirit Resonance" (Qi Yun) of classical ink wash painting. By integrating IR depth sensors and FFT acoustic analysis, the project creates a "living" environment where human movement and ambient sound directly influence generative visual output. The breakthrough lies in "Computational Urban Mapping"—synthesizing Hsinchu's high-tech architecture with the compositional logic of legendary masterpieces.
ᱯᱨᱮᱨᱚᱱᱟ
Inspired by the traditional Chinese handscroll, this project reimagines the exhibition as an unfolding spatial experience rather than a static display. It transforms cultural memory into a continuous narrative journey, drawing from literati garden traditions of the Tang and Song eras and historic Hsinchu landmarks. By merging classical aesthetics with contemporary urban identity, the design bridges heritage and technology, creating an immersive and evolving cultural landscape.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
This exhibition started on February 3 to May 10, 2026 in Hsinchu City Art Museum in Hsinchu City, Taiwan.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The exhibition is structured as a progressive spatial journey through two expansive galleries about 3000 sq. Ft each. Upon entry, visitors follow a curated "scroll-like" flow, transitioning from historical garden aesthetics to a futuristic digital landscape. Interaction is multifaceted: infrared sensors and motion tracking trigger dynamic visual changes on the walls, simulating the "Meandering Water" banquet. In the dedicated tea and music zones, physical rituals are augmented by generative digital media, where the rhythm of the music and the steam from the tea influence the ambient digital projections. The flow concludes in an interactive co-creation zone, where visitors can leave digital calligraphic marks, effectively becoming part of the living exhibition.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
National Palace Museum:
Zong-Huang Xiao
Jun-Ke Xie
Shao-Qun Wu
Zhi-Yan Lin
Run-Ya You
Wen-Jia Hong
Cultural Affairs Bureau of Hsinchu City:
Shyang-Yuh Wang
Shu-Fei Chen
Yi-Rong Lai
Kuan-Chieh Huang
Yong-Jian Xu
AMUS ART TECH Co., Ltd.
Yung-Ta Chen
Ming-Lung Lee
Yu-Tung Kung
Chia-Yi Lin
Chun-Yen Chen
Ya-Chuan Chen
Yu-Hao Chang
SelfThink Creative Co., Ltd.
GONWEN DESIGN
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Cultural Affairs Bureau of Hsinchu City
National Palace Museum, Taiwan
AMUS ART TECH Co., Ltd., Taipei

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ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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