ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Shin Asaw ᱨᱮᱱᱟᱜ Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ

Shin Asaw ᱨᱮᱱᱟᱜ Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ ᱫᱚ ᱥᱤᱠᱷᱱᱟᱹᱛ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱞᱚᱦᱟᱥᱤᱠᱷᱱᱟᱹᱛ· 2020

Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ

Shin Asaw ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Sea VR Study Project Executive Committee

ᱥᱤᱠᱷᱱᱟᱹᱛ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

19,989

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#88929 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱫᱟᱨᱭᱟᱹ ᱟᱨ ᱡᱦᱚᱱ (ᱡᱚᱺᱴᱺ)ᱮᱛᱮ ᱟᱠᱟᱛ ᱦᱚᱨᱟ: ᱟᱡᱚᱜ ᱥᱟᱸᱠᱚᱲ ᱟᱡᱦᱟᱸ ᱚᱠᱟ ᱴᱷᱮᱱ ᱫᱚ ᱮᱠᱴᱟ ᱫᱚ ᱨᱮᱭᱟᱜ ᱟᱱᱮᱡ ᱟᱨ ᱮᱴᱨᱮ ᱚᱲᱟᱜ ᱮᱴᱠᱟᱨ ᱠᱚ ᱫᱚ ᱵᱟᱰᱟᱭ ᱦᱚᱪᱚ ᱟᱠᱟᱱᱟ ᱚᱴ ᱦᱚᱨᱟᱭ ᱨᱮᱭᱟᱜ ᱡᱚᱛᱚ ᱛᱮᱭᱟᱜ। ᱥᱮᱱ ᱟᱭᱚᱢ ᱫᱚ ᱮᱠᱮ ᱴᱟᱠᱟ ᱴᱩ ᱰᱤᱜᱨᱤ ᱰᱚᱠᱭᱩᱢᱮᱱᱴᱟᱨᱤ ᱯᱷᱤᱞᱢ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱫᱟᱨᱭᱟᱹ ᱨᱮᱭᱟᱜ ᱯᱟᱨᱤᱵᱮᱥ ᱥᱚᱢᱚᱥᱭᱟᱹ ᱠᱚ ᱠᱟᱛᱷᱟ ᱮᱦᱚᱵ ᱦᱩᱭᱮᱫᱟ, ᱡᱮᱞᱠᱟ ᱯᱞᱟᱥᱴᱤᱠ ᱡᱩᱛᱷᱚ, ᱥᱟᱸᱜᱮ ᱡᱤᱭᱟ-ᱵᱚᱸᱜᱟᱛᱮ ᱠᱚ ᱨᱮᱭᱟᱜ ᱧᱩᱛᱩᱥ ᱟᱨ ᱴᱷᱤᱠ ᱴᱷᱤᱠ ᱚᱲᱟᱜ ᱠᱚ। ᱵᱟᱨ ᱴᱟᱠᱟ ᱫᱚ ᱮᱠᱴᱟ ᱜᱟᱢᱮ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱨᱮ ᱮᱴᱠᱟᱨ ᱠᱚ ᱫᱚ ᱫᱟᱨᱭᱟᱹ ᱴᱷᱮᱱ ᱚᱲᱟᱜ ᱠᱚᱭᱟ, ᱡᱤᱭᱟ-ᱵᱚᱸᱜᱟᱛᱮ ᱠᱚ ᱛᱮᱭᱟᱨ ᱠᱚᱭᱟ ᱟᱨ ᱡᱟᱣᱚᱨ ᱯᱩᱴᱟᱹᱣ ᱠᱚ ᱛᱮ ᱯᱩᱱ ᱠᱚ ᱮᱢᱟᱭ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱨᱮ ᱚᱲᱟᱜ ᱛᱟᱦᱮᱸ ᱪᱟᱨᱤ ᱡᱟᱣᱟᱵ। ᱡᱟᱣᱟᱵ ᱠᱚ ᱫᱚ ᱵᱚᱦᱚᱠ ᱨᱮᱭᱟᱜ ᱫᱤᱥᱚᱢ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ, ᱚᱱᱟ ᱞᱟᱹᱜᱤᱫ ᱛᱤ ᱠᱚᱱᱴᱨᱚᱞᱚᱨ ᱵᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱠᱟᱱᱟ। ᱧᱮᱞ ᱫᱚ ᱛᱤᱭᱟᱹᱨ ᱥᱮᱴᱮᱨ ᱜᱮ ᱵᱟᱭ ᱮᱛᱚᱦᱚᱵᱚᱜᱼᱟ, ᱚᱱᱟ ᱫᱚ ᱟᱴ ᱵᱮᱨᱟᱢ (ᱢᱚᱥᱚᱱ ᱥᱤᱠᱱᱮᱥ) ᱠᱷᱚᱱ ᱵᱟᱲᱟᱣ ᱨᱮ ᱜᱚᱲᱚ ᱮᱢᱟᱭᱟ।

ᱢᱟᱱᱟᱱ

A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Sea And Life: Endless Chains ᱵᱷᱟᱨᱪᱩᱣᱟᱞ ᱨᱤᱭᱮᱞᱤᱴᱤ ᱠᱟᱹᱢᱤ ᱟᱱᱩᱵᱷᱚᱵ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
ᱴᱮᱜ ᱠᱚ
VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
ᱜᱚᱵᱮᱥᱚᱱᱟ
This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
ᱯᱨᱮᱨᱚᱱᱟ
Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
(C) 2018 Sea VR Study Project Executive Committee
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.

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A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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