ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Kevin Sun ᱨᱮᱱᱟᱜ Fluids Interactive Installation

Kevin Sun ᱨᱮᱱᱟᱜ Fluids Interactive Installation ᱫᱚ ᱤᱱᱴᱟᱨᱯᱷᱮᱥ, ᱤᱱᱴᱟᱨᱮᱠᱥᱚᱱ ᱟᱨ ᱵᱮᱵᱦᱟᱨᱤᱭᱟᱹ ᱟᱱᱩᱵᱷᱟᱵ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱤᱱᱴᱟᱨᱯᱷᱮᱥ· 2020

Fluids Interactive Installation

Kevin Sun ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Gooest Media Technologydaqing Co., Ltd

ᱤᱱᱴᱟᱨᱯᱷᱮᱥ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

15,612

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#91012 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Fluids Interactive Installation ᱵᱟᱵᱚᱛ ᱛᱮ

ᱯᱷᱞᱩᱭᱰᱥ ᱢᱮᱱᱟᱜ ᱢᱤᱫ ᱤᱱᱴᱨᱟᱠᱴᱤᱵ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱯᱨᱚᱡᱮᱠᱴᱮᱰ ᱢᱟᱨᱥᱟᱞ ᱠᱚ ᱵᱚᱦᱚᱜ ᱲᱟᱨ ᱨᱮᱭᱟᱜ ᱪᱤᱛᱟᱨ ᱨᱮ ᱩᱞᱴᱟᱭ ᱠᱟᱱᱟ ᱾ ᱛᱩᱨᱩᱭ ᱦᱟᱭ ᱫᱮᱯᱷᱤᱱᱤᱥᱚᱱ ᱨᱮᱭᱟᱜ ᱯᱨᱚᱡᱮᱠᱴᱚᱨ ᱠᱚ 32 ᱟᱨ 4 ᱢᱤᱴᱚᱨ ᱨᱮᱭᱟᱜ ᱯᱨᱚᱡᱮᱠᱥᱚᱱ ᱥᱠᱨᱤᱱ ᱠᱚ ᱚᱛ ᱜᱮᱭᱟ ᱟᱨ ᱵᱟᱨ ᱨᱮᱰᱟᱨ ᱥᱮᱱᱥᱚᱨ ᱠᱚ ᱩᱯᱨᱤᱢ ᱨᱮ ᱵᱚᱦᱚᱜ ᱠᱚ ᱫᱮᱠᱷᱟᱭ ᱮᱫᱟ ᱾ ᱡᱟᱦᱟᱱ ᱚᱠᱛᱚ ᱢᱤᱫ ᱫᱮᱠᱷᱟ ᱦᱚᱲ ᱥᱠᱨᱤᱱ ᱨᱮ ᱵᱚᱦᱚᱜ ᱠᱟᱛᱮ, ᱚᱱᱟ ᱵᱚᱦᱚᱜ ᱚᱠᱛᱚ ᱠᱚᱢᱯᱭᱩᱴᱚᱨ ᱛᱮ ᱠᱩᱞ ᱮᱫᱟ ᱟᱨ ᱪᱤᱛᱟᱨ ᱚᱱᱟ ᱚᱠᱛᱚ ᱨᱮ ᱡᱚᱠᱷᱟᱸᱜ ᱮᱫᱟ ᱾ ᱫᱮᱠᱷᱟ ᱦᱚᱲ ᱠᱚ ᱪᱩᱯ ᱠᱟᱛᱮ ᱥᱮᱱ ᱨᱮᱭᱟᱜ ᱴᱚᱴᱚ ᱨᱮ ᱛᱤᱸᱜᱩ ᱫᱟᱲᱮᱭᱟᱜ ᱟᱨ ᱮᱴᱟᱜ ᱫᱮᱠᱷᱟ ᱦᱚᱲ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱪᱤᱛᱟᱨ ᱨᱮᱭᱟᱜ ᱢᱤᱫ ᱵᱟᱹᱨᱟᱭ ᱦᱩᱭᱩᱜ ᱫᱟᱲᱮᱭᱟᱜᱟ ᱾ ᱚᱱᱟ ᱥᱤᱠᱣᱮᱱᱥ ᱛᱩᱩ ᱢᱤᱱᱴ ᱟᱨ ᱪᱟᱞᱤᱥᱟᱜ ᱥᱮᱠᱮᱱᱰ ᱛᱟᱭᱚᱢ ᱛᱟᱦᱮᱸᱭᱟ ᱾ ᱚᱱᱟ ᱪᱟᱞᱟᱜ ᱠᱚᱢᱯᱭᱩᱴᱮᱥᱚᱱᱟᱞ ᱯᱷᱞᱩᱭᱰ ᱰᱟᱭᱱᱟᱢᱤᱠᱥ ᱢᱚᱰᱮᱞ ᱛᱮ ᱛᱮᱭᱟᱨ ᱮᱱᱟ ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Fluids Interactive Installation ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Fluids Interactive Installation ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
FLUIDS is an important part of our interactive art programs. The audiences can touch the wall make interactions to feel the change in the picture by touching the wall or to enjoy it quietly standing in the scene. When other audiences touch the wall, the audience also is integrated into the project as part of the picture. And other audiences can also enjoy a unique viewing experience when they view from the perspective of the observer.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
HD Projectors: 6 sets, 11520px X 1200px;
Computer:1 set;
Projection screen: 32M*4M;
Radar recognition: 2 sets;
Duration: 6 minutes and 40 seconds
ᱴᱮᱜ ᱠᱚ
interaction, multimedia installation, digital art, light&shadow art,experience,surroundings,philosophy,exhibition
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
This software used photoshop for the initial art creative design. During the software development phase, Unity3D was used to compile and produce the software logic design. Experiment design using (CFD) Computational Fluid Dynamics model.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
All along, how to make the flow of liquid flow more realistic on the basis of digital interaction, make the flow more artistic aesthetic is the main technical difficulty.
After a lot of time for analog design and actual calculation, and through a large number of audience data feedback results fusion, to get the results of the current extremely beautiful. And as far as possible to make it suitable for a variety of scenes for interactive appreciation. In the software operation, the software is optimized without reducing the aesthetic feeling and feeling effect, so that the software can be carried out at a lower cost of hardware.
ᱜᱚᱵᱮᱥᱚᱱᱟ
In the process of R & D, we design and develop iteratively, with a total of nine version types. Each version we conducted a small range of audience experience tests. Based on the feedback from the audience, we optimize and design logically. This will make us more targeted from the audience's point of view to create the project, and finally complete the release of the current version. This project is a very modular design concept, will make the software upgrade and change when according to the needs of different customers.
ᱯᱨᱮᱨᱚᱱᱟ
This project started through the abstract artistic conception way, with the help of digital multimedia form to redefine the light, and the light line into the visual effect such as liquid flow, subvert the perception of light within the cognitive, break the boundary line of the inherent cognitive form of light. Lost, immersed, reborn; fluid carries forward, converging into a powerful stream of consciousness, expressing the attachment, antagonism and blending of human life and nature.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project was started in May 2019 in Daqing, and finished in June 2019. It is an important part of the interactive art program of Gooest Technology in 2019 and is a special exhibition at the first Digital Art Innovation Development and Cross-Border Integration Summit (held in 2019).
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
People interact with the screen. When the audience touches the screen, it recognizes and judges where the screen touched and feeds it back to the computer for data processing. At this time, the screen produces a feedback effect at the position touched by the audience. Achieve a visual experience of human-picture interaction.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Kevin Sun
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Image #1: Creator Kevin Sun, FLUIDS, 2019.
Image #2: Photographer Kevin Sun, FLUIDS, 2019.
Image #3: Photographer Kevin Sun, FLUIDS, 2019.
Image #4: Photographer Kevin Sun, FLUIDS, 2019.
Image #5: Photographer Kevin Sun, FLUIDS, 2019.

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ

ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ

ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ