✓ ᱯᱩᱨᱥᱠᱟᱨ-ᱯᱟᱨᱠᱷᱟᱭᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ-ᱟᱜᱩᱣᱟᱭ ᱵᱽᱨᱟᱱᱰ ᱵᱨᱟᱡᱤᱞ ᱥᱴᱟᱨᱴᱚᱯ
Paulo Carvalho
- ✓ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮᱱᱟᱜ ᱡᱤᱛᱠᱟᱨ᱾
- ✓ ᱟᱨᱠᱤᱴᱮᱠᱪᱟᱨ ᱰᱤᱡᱟᱭᱱ ᱨᱮ ᱵᱤᱥᱮᱥ᱾
- ✓ ᱱᱟᱣᱟ ᱪᱮᱛᱟᱱᱤᱭᱟᱹ, ᱢᱚᱱ ᱞᱟᱹᱜᱤᱫ ᱟᱨ ᱱᱟᱣᱟᱴᱟᱨᱤ᱾
ᱰᱤᱡᱟᱭᱱᱟᱨ
Paulo Carvalho ᱵᱟᱵᱚᱫ ᱨᱮ
Selvagen is a startup that combines nature and technology in the development of design and architecture artifacts. It designs species through biolearning, computational programming and artificial inteligence. The name Selvagen comes from the term in portuguese "selva": a forest biome known for its dense vegetation and vast biodiversity in equatorial and tropical regions. And also the term "generative" which refers to a computational methodology that utilizes algorithms capable of generating a infinite number of artifacts with a finite number of parameters.
Paulo Carvalho ᱯᱨᱚᱼᱯᱷᱟᱭᱤᱞ ᱢᱤᱫ ᱧᱮᱞ ᱨᱮ
- ᱫᱤᱥᱚᱢ
- ᱵᱨᱟᱡᱤᱞ
- ᱮᱠᱟᱣᱩᱱᱴ ᱞᱮᱠᱟᱱ
- ᱥᱴᱟᱨᱴᱚᱯ
- ᱵᱤᱥᱮᱥᱜᱭᱟᱱ
- ᱟᱨᱠᱤᱴᱮᱠᱪᱟᱨ
- ᱫᱩᱱᱤᱭᱟᱝ ᱰᱤᱡᱟᱭᱤᱱ ᱨᱮᱴᱤᱝ
- ᱟᱜᱟᱢᱤ ᱯᱮᱥᱮᱣᱚᱨ
- ᱥᱛᱚᱨ ᱞᱮᱠᱟᱛᱮ ᱯᱩᱨᱥᱠᱟᱨ ᱠᱚ
- ᱨᱩᱯᱟ 1
ᱚᱠᱟ ᱨᱮ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢ ᱮᱱᱟ
ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱮᱱᱟ
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱥᱟᱭ ᱠᱚ ᱡᱟᱦᱟᱝ ᱨᱮ Paulo Carvalho A' Design Award ᱡᱤᱛᱟᱣ ᱮᱱᱟ᱾
ᱯᱚᱨᱴᱯᱷᱚᱞᱤᱭᱚ
ᱵᱤᱥᱮᱥ ᱠᱟᱹᱢᱤ ᱠᱚ
ᱱᱤᱛᱚᱜ, Paulo Carvalho ᱨᱮᱭᱟᱜ ᱡᱟᱦᱟᱱ ᱠᱟᱹᱢᱤ ᱟᱞᱮ ᱫᱮᱠᱷᱟᱣ ᱵᱟᱝ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱟᱱᱟ᱾ ᱱᱚᱣᱟ ᱫᱚ ᱥᱟᱹᱨᱤ ᱛᱮᱛᱮ ᱞᱟᱭᱥᱮᱱᱥ ᱵᱟᱝ ᱢᱮᱱᱟᱜᱼᱟ ᱟᱨᱵᱟᱝ ᱠᱟᱹᱢᱤ ᱠᱚ ᱫᱚ ᱞᱩᱠᱟᱣ ᱵᱤᱥᱟᱭ ᱨᱮ ᱢᱮᱱᱟᱜᱼᱟ᱾ ᱞᱩᱠᱟᱣ ᱵᱤᱥᱟᱭ ᱠᱚ ᱫᱚ ᱯᱮᱴᱮᱱᱴ-ᱯᱮᱱᱰᱤᱝ ᱯᱨᱚᱰᱟᱠᱴ ᱠᱚ, ᱵᱟᱝ ᱩᱫᱩᱜ ᱪᱩᱠᱛᱤ ᱛᱟᱞᱟᱨᱮ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ, ᱢᱤᱰᱤᱭᱟ ᱮᱢᱵᱟᱨᱜᱚ ᱛᱟᱞᱟᱨᱮ ᱠᱟᱹᱢᱤ ᱠᱚ, ᱵᱮᱯᱟᱨ ᱜᱩᱯᱛᱤ ᱟᱨ ᱜᱚᱯᱟᱱᱤᱭᱟ-ᱨᱟᱠᱷᱟᱠᱟᱱ ᱯᱨᱚᱡᱮᱠᱴ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱨᱟᱠᱷᱟ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱵᱷᱟᱡᱚᱱ ᱠᱚ
ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱥᱟᱭ ᱞᱮᱠᱟᱛᱮ ᱨᱮᱝᱠᱤᱝ ᱠᱚ
Designers.org ᱨᱮᱭᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱵᱤᱵᱷᱟᱡᱚᱱ ᱠᱚ ᱨᱮ Paulo Carvalho ᱨᱮᱭᱟᱜ ᱥᱛᱷᱟᱱ᱾
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ
A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾
ᱱᱚᱢᱤᱱᱮᱴ