Oneder تعليمي پليٽ فارم by Dana Freud is a highly esteemed winner of the very prestigious 2021 A' Design Award لوهه انعام in تعليم، تدريسي مدد ۽ تربيتي مواد ڊيزائن Competition Category.
لوههتعليم· 2021
Oneder تعليمي پليٽ فارم
by Dana Freud
Client: Dana Freud
A' Design Award لوهه انعام Winner in تعليم Category
Verified Award Winner
Verify Award Status for #102510The Design
About Oneder تعليمي پليٽ فارم
Oneder خاص ضرورتن وارن استادن ۽ شاگردن لاءِ هڪ ڪراس پليٽ فارم تعليمي سسٽم آهي. استاد ڊيسڪ ٽاپ ايپليڪيشن تي علمي معيارن مطابق ترتيب ڏنل خاص سبق تيار ڪن ٿا، ۽ شاگرد اسڪول يا گھر ۾ ٽيبليٽ ايپليڪيشن تي اسائنمينٽون مڪمل ڪن ٿا. مڪمل ٿيل ڪم استادن ڏانهن هر شاگرد ۽ ڪلاس لاءِ واضح رپورٽن جي صورت ۾ موٽايو وڃي ٿو. اسڪول جا منتظمين ڊيش بورڊ تي مجموعي نتيجن جو جائزو وٺن ٿا. ڊزائن جي رهنمائي رسائي جي بنياد تي ڪئي وئي، تنهنڪري ٽائيپوگرافي جو سائيز، ڪنٽراسٽ ۽ رنگ محتاط طريقي سان چونڊيا ۽ استعمال ڪندڙن سان گڏ آزمايا ويا.
The Recognition
About the A' Design Award لوهه انعام
Oneder تعليمي پليٽ فارم A' Design Award لوهه انعام جو کٽيندڙ آهي، معزز اعتراف جيڪو انهن سٺين ڊيزائنن کي ڏنو وڃي ٿو جيڪي چڱيءَ طرح ڊزائين ڪيل تخليقن کان متوقع پيشه ورانه ۽ صنعتي گهرجون پوريون ڪن ٿيون. لوهه جا کٽيندڙ پنهنجي خالقن جي وڏي مهارت، اعليٰ ماهري، ماهرانه سمجھ ۽ تخليقي صلاحيت ڏيکارين ٿا. Oneder تعليمي پليٽ فارم کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پياري تخليق هوندو جيڪو عملي ۽ جدت وارو آهي. هي ڊيزائن جنهن A' Design Award لوهه انعام کٽيو آهي، صنعت جا بهترين طريقا گڏ ڪري ٿو ۽ علم ۽ صلاحيت سان ڳنڍيل قابل ٽيڪنيڪل خاصيتون رکي ٿو. Oneder تعليمي پليٽ فارم جي سنجيدگيءَ ڪري عزت ڪئي وڃي ٿي ۽ اهو زندگيءَ جي معيار ۾ بهتري آڻڻ لاءِ ٺاهيل آهي جيڪا دنيا کي بهتر جڳهه بڻائڻ ۾ مدد ڪري ٿي.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.
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