The Curious Gastronaut کارڊ گيم by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award لوهه انعام in رانديون، گيمز ۽ شوقيه شين جو ڊيزائن Competition Category.
لوههراند· 2020
The Curious Gastronaut کارڊ گيم
Client: Nalisha Chouraria
A' Design Award لوهه انعام Winner in راند Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut کارڊ گيم
The Curious Gastronaut هڪ کارڊ گيم آهي، جيڪا ٻارن ۽ خاندانن کي راند ذريعي کاڌي جي دنيا کي دريافت ڪرڻ جي دعوت ڏئي ٿي. تصويري کارڊن تي ڏنل هدايتن جي پيروي ڪندي، رانديگر مختلف اجزاء گڏ ڪندا آهن، انهن کي ننڍڙن کائڻ لائق تجربن ۾ ملائيندا آهن، انهن جا نالا رکندا آهن ۽ پنجن ئي حواسن سان انهن جو جائزو وٺندا آهن. ان کان پوءِ رنڌي وارين ترڪيبن ۽ نتيجن کي درجابندي ڏئي رڪارڊ ڪيو ويندو آهي. هي راند اصل کاڌي سان يا رڳو تصور جي ذريعي کيڏي سگهجي ٿي، اڪيلي طور، گڏيل يا مقابلي واري انداز ۾. ڪا به مخصوص ڊش جو نالو نه ڏنو ويو آهي، تنهنڪري رانديگر پاڻ کان وٺي نيون شيون ايجاد ڪندا آهن. ننڍڙو بڪس ننڍن هٿن ۽ سفر لاءِ موزون آهي.
The Recognition
About the A' Design Award لوهه انعام
The Curious Gastronaut کارڊ گيم A' Design Award لوهه انعام جو کٽيندڙ آهي، معزز اعتراف جيڪو انهن سٺين ڊيزائنن کي ڏنو وڃي ٿو جيڪي چڱيءَ طرح ڊزائين ڪيل تخليقن کان متوقع پيشه ورانه ۽ صنعتي گهرجون پوريون ڪن ٿيون. لوهه جا کٽيندڙ پنهنجي خالقن جي وڏي مهارت، اعليٰ ماهري، ماهرانه سمجھ ۽ تخليقي صلاحيت ڏيکارين ٿا. The Curious Gastronaut کارڊ گيم کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پياري تخليق هوندو جيڪو عملي ۽ جدت وارو آهي. هي ڊيزائن جنهن A' Design Award لوهه انعام کٽيو آهي، صنعت جا بهترين طريقا گڏ ڪري ٿو ۽ علم ۽ صلاحيت سان ڳنڍيل قابل ٽيڪنيڪل خاصيتون رکي ٿو. The Curious Gastronaut کارڊ گيم جي سنجيدگيءَ ڪري عزت ڪئي وڃي ٿي ۽ اهو زندگيءَ جي معيار ۾ بهتري آڻڻ لاءِ ٺاهيل آهي جيڪا دنيا کي بهتر جڳهه بڻائڻ ۾ مدد ڪري ٿي.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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