Morok سماجي استنباطي راند جا ڪارڊ by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 A' Design Award برونز انعام in رانديون، گيمز ۽ شوقيه شين جو ڊيزائن Competition Category.
برونزراند· 2021
Morok سماجي استنباطي راند جا ڪارڊ
Client: Egor Signiienko
A' Design Award برونز انعام Winner in راند Category
Verified Award Winner
Verify Award Status for #117375The Design
About Morok سماجي استنباطي راند جا ڪارڊ
موروڪ مشهور استنباطي راند ويئر ولف جي هڪ نئين بصري ڪهاڻي آهي. رانديگر انڪوئيزيشن يا پليگ ڊاڪٽر جو ڪردار ادا ڪري سگهن ٿا، يا جاپاني ڀوتن جي قبضي ۾ اچي سگهن ٿا. ڪارڊن جو انداز پراسرار ٽيروٽ کان متاثر آهي ۽ باطني ۽ جادوئي علامتن تي مشتمل آهي. اهو 3D گرافڪس، ڪلاسڪ آرٽ مواد ۽ قديم ڀت نگارين ۽ نقاشي جي طرز استعمال ڪندي اظهار پسند انداز ۾ ٺاهيو ويو آهي. باطني انداز کي برقرار رکڻ لاءِ، ڪارڊن جي ماپ ٽيروٽ جي ماپ جي برابر چونڊي وئي آهي. راند مڪمل رنگن جي ڇپائي، يو وي وارنش ۽ ڦوئل سان پيپر بورڊ مان ٺهيل آهي، تنهنڪري اهو هڪ شاندار تحفو ٿي سگهي ٿو
The Recognition
About the A' Design Award برونز انعام
Morok سماجي استنباطي راند جا ڪارڊ A' Design Award برونز انعام جو کٽيندڙ آهي، تمام گهڻو معزز اعتراف جيڪو تخليقيت، اختراع ۽ ذڪاوت سان ممتاز بهترين ڊيزائنن کي ڏنو وڃي ٿو. برونز جا کٽيندڙ ڀرپور مهارت واريون ۽ نمايان طور تخليقي شاهڪار آهن، جيڪي پنهنجي ڊيزائنرن جي وسيع تجربي، تخيل ۽ ڏاهپ جي تصديق ڪن ٿيون. Morok سماجي استنباطي راند جا ڪارڊ کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پيارو شيءِ هوندو، قابل ذڪر حد تائين پيشه ورانه ۽ جدت وارو. هي ڊيزائن جنهن A' Design Award برونز انعام کٽيو آهي، فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي ۾ بهترين طريقا شامل ڪري ٿو ۽ ننڍين تفصيلن ڏانهن ڌيان ڏيڻ ڪري شاندار آهي. Morok سماجي استنباطي راند جا ڪارڊ ضرورتون خوبصورتيءَ سان پوريون ڪري ٿو، خواهشن کي ڇهي ٿو، جذبن کي موهي ٿو ۽ تجسس ڇڪي ٿو.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Dimensions & Packaging
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Tags
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Production Technology
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Design Challenge
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Research
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspiration
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Project Duration
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Operation Flow
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Image Credits
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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