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The Sacred City Primary Function: مصوري by Tsutomu Kitazawa

The Sacred City Primary Function: مصوري by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award برونز انعام in گرافڪس، عڪاسي ۽ بصري رابطي جو ڊيزائن Competition Category.


برونزگرافڪ· 2021

The Sacred City Primary Function: مصوري

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

A' Design Award برونز انعام Winner in گرافڪ Category

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Verified Award Winner

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The Design

About The Sacred City Primary Function: مصوري

Book Text: The Sacred City هڪ ڊجيٽل مصوري آهي جيڪا هڪ هاءِ فينٽسي ويڊيو گيم لاءِ اهم بصري طور تخليق ڪئي وئي آهي. هي آرٽ ورڪ هڪ ڏند ڪٿا کي ظاهر ڪري ٿو جنهن کي The Oracles سڏيو وڃي ٿو، جيڪا هر ڪيترن ئي صدين ۾ هڪ ڀيرو رونما ٿئي ٿي. ان ڏينهن هر زمين جا بادشاهه آبشارن ڀرسان موجود گرجا گهر وٽ گڏ ٿين ٿا ۽ پيغام رسانن جي اچڻ جو انتظار ڪن ٿا. ڪيترائي تماشائي پري پري جي زمينن مان سفر ڪري اچن ٿا، ديوتائن کان برڪتون حاصل ڪرڻ جي اميد ۾. هي منظر هٿ سان ٺاهيل هو، ڊجيٽل سافٽ ويئر استعمال ڪندي، فوٽو بيشنگ جي طريقيڪار ذريعي. رومنسڪ ۽ گوٿڪ فن تعمير کي گڏ ڪيو ويو ته جيئن تصوراتي دنيا کي حقيقت جو احساس ڏنو وڃي.

The Recognition

About the A' Design Award برونز انعام

The Sacred City Primary Function: مصوري A' Design Award برونز انعام جو کٽيندڙ آهي، تمام گهڻو معزز اعتراف جيڪو تخليقيت، اختراع ۽ ذڪاوت سان ممتاز بهترين ڊيزائنن کي ڏنو وڃي ٿو. برونز جا کٽيندڙ ڀرپور مهارت واريون ۽ نمايان طور تخليقي شاهڪار آهن، جيڪي پنهنجي ڊيزائنرن جي وسيع تجربي، تخيل ۽ ڏاهپ جي تصديق ڪن ٿيون. The Sacred City Primary Function: مصوري کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پيارو شيءِ هوندو، قابل ذڪر حد تائين پيشه ورانه ۽ جدت وارو. هي ڊيزائن جنهن A' Design Award برونز انعام کٽيو آهي، فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي ۾ بهترين طريقا شامل ڪري ٿو ۽ ننڍين تفصيلن ڏانهن ڌيان ڏيڻ ڪري شاندار آهي. The Sacred City Primary Function: مصوري ضرورتون خوبصورتيءَ سان پوريون ڪري ٿو، خواهشن کي ڇهي ٿو، جذبن کي موهي ٿو ۽ تجسس ڇڪي ٿو.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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