Dastbaf بورڊ جي راند by Mahdokht Rezakhani is a highly esteemed winner of the very prestigious 2023 A' Design Award برونز انعام in رانديون، گيمز ۽ شوقيه شين جو ڊيزائن Competition Category.
برونزراند· 2023
Dastbaf بورڊ جي راند
Client: Houpaa Publication
A' Design Award برونز انعام Winner in راند Category
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The Design
About Dastbaf بورڊ جي راند
فارسي قالين فارسي ثقافت جو سڀ کان اهم پاسو آهي. بورڊ جي راند لاءِ شروعاتي ڊيزائن جو خيال قالين اونجڻ واري موضوع تي فارسي نقاشي جي علامت ۽ تجريدي اصولن مان آيو. رنگن جي تنوع ۽ قالين جي هڪ حصي جي چوڌاري ناچ جي نقشن کي بصري سڃاڻپ کي بااختيار بڻائڻ لاءِ پيڪيج جي مثال ۾ سمجهيو ويندو آهي. پليئر بورڊ به ايران جا مخصوص شهر آهن جيڪي پنهنجي هٿ سان ٺهيل قالين لاءِ سڀ کان وڌيڪ مشهور آهن.
The Recognition
About the A' Design Award برونز انعام
Dastbaf بورڊ جي راند A' Design Award برونز انعام جو کٽيندڙ آهي، تمام گهڻو معزز اعتراف جيڪو تخليقيت، اختراع ۽ ذڪاوت سان ممتاز بهترين ڊيزائنن کي ڏنو وڃي ٿو. برونز جا کٽيندڙ ڀرپور مهارت واريون ۽ نمايان طور تخليقي شاهڪار آهن، جيڪي پنهنجي ڊيزائنرن جي وسيع تجربي، تخيل ۽ ڏاهپ جي تصديق ڪن ٿيون. Dastbaf بورڊ جي راند کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پيارو شيءِ هوندو، قابل ذڪر حد تائين پيشه ورانه ۽ جدت وارو. هي ڊيزائن جنهن A' Design Award برونز انعام کٽيو آهي، فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي ۾ بهترين طريقا شامل ڪري ٿو ۽ ننڍين تفصيلن ڏانهن ڌيان ڏيڻ ڪري شاندار آهي. Dastbaf بورڊ جي راند ضرورتون خوبصورتيءَ سان پوريون ڪري ٿو، خواهشن کي ڇهي ٿو، جذبن کي موهي ٿو ۽ تجسس ڇڪي ٿو.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The product is a board game on carpet weaving theme. The visual identity follows the common symbolism and abstraction in Persian carpet design to allow players to interact with each other and brake into the game story. The product name, Dastbaf, comes after the common Persian title that specifies handmade rugs.
- Dimensions & Packaging
- Package dimension: 30 cm * 30 cm * 6.5 cm
- Tags
- Persian design, board game illustration, carpet design, Persian illustration,
- Production Technology
- Adobe Illustrator, Adobe Photoshop, and Adobe Fresco software
- Design Challenge
- The most challenging part of the design was defining a central playboard in which players could separate their actions into the two main processes of the game. I described an octagonal-shaped board including five arched structures (for five players) and considered day and night features in the illustration to direct players' actions in different playing processes and evoke the visual atmosphere of an old Persian Bazaar.
- Research
- I studied books on Persian geometry and motif styles. I also considered articles on the impact of geographical location on carpet design changes. Searching through websites introducing Persian carpets also helped to enrich my knowledge in this field.
- Inspiration
- The Persian carpet is one of the most significant aspects of Persian culture. As the game theme was carpet weaving, I started studying different design styles, modifying them to reconcile the game's rules, and taking advantage of the abstract visual alphabet. Player boards are specific cities in Iran that are the most recognized for their handmade carpets. I integrated both common motifs in the area and the most remarkable architectural symbol of the region to characterize a city as a player.
- Project Duration
- The project started in November 2020 in Tehran and finished in May 2021.
- Operation Flow
- The first etudes were designed based on the initial prototype by the game development team. Followed by several playtests, concepts illustrated and developed after numerous playtest sessions to ensure functional and atheistic aspects of the game's components.
- Patents
- Copyright: Houpaa Publication
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