سون موبائيل · 2023
Footsync ملٽي فنڪشنل ايپ
- A' Design Award سون انعام 2023 in موبائيل
- CLIENT: Chrly Dsign
- Estimated Number of Design Views: 634,034
- Verification code 1D59CD7AEE · Verify this award
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About Footsync ملٽي فنڪشنل ايپ
Footsync فوٽ لائٽ اسڪوائر جو هڪ ٽڪرو آهي، هڪ پروجيڪٽ جيڪو ڪيترن ئي مقصدن کي حاصل ڪرڻ لاءِ وچولي طور تي انٽرايڪٽو لائٽون لاڳو ڪري ٿو، اعصابي بيمارين جي ظاهر ٿيڻ کي روڪڻ لاءِ سنجيدگي واري راند پيدا ڪري ٿو يا ٻين عنصرن جي وچ ۾ هڪ وڏو-انٽرفيس پمپ ٽريڪ. Footsync Footlight جي فهرست مان فائدو حاصل ڪرڻ جي ضرورت جو جواب ڏئي ٿو جڏهن انسٽاليشن جو دورو ڪرڻ ممڪن ناهي. جمالياتي طور تي ايپ پروجيڪٽ لاءِ ٺاهيل هڪ بصري ٻولي لاڳو ڪري ٿي، جنهن کي لائيٽمورفيزم سڏيو ويندو آهي، جيڪو ماڻهن کي حاصل ڪيل تجربو منتقل ڪرڻ جي ڪوشش ڪري ٿو جڏهن فوٽ لائٽ اسڪوائر جي سهولت تي انٽرايڪٽو لائٽون استعمال ڪندي.
About the A' Design Award سون انعام
Footsync ملٽي فنڪشنل ايپ A' Design Award سون انعام جو کٽيندڙ آهي، انتهائي معزز اعتراف جيڪو پهرين درجي جي، شاندار ۽ نمايان ڊيزائنن کي ڏنو وڃي ٿو. سون جا کٽيندڙ انتهائي جدت واريون، تمام گهڻي بصيرت واريون ۽ شاندار طرح اکيون خيره ڪندڙ تخليقون آهن، جيڪي پنهنجي ڊيزائنرن جي عبقريت، حڪمت ۽ مهارت جي عڪاسي ڪن ٿيون. Footsync ملٽي فنڪشنل ايپ کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو ساراهيل، رجحان ساز ۽ يادگار ايجاد هوندو جيڪو بي مثال قدر پيش ڪري ٿو. هي ڊيزائن جنهن A' Design Award سون انعام کٽيو آهي، هڪ شاندار، محترم منصوبو آهي جيڪو فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي جون حدون تمام گهڻي فائدي سان وڌائي ٿو. Footsync ملٽي فنڪشنل ايپ شديد خواهش جا جذبا پيدا ڪري ٿو، جوش جاڳائي ٿو، تخليقيت کي همٿائي ٿو ۽ اسان کي مسحور ڪري ٿو.
Press Kit
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensions & Packaging
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Production Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Project Duration
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operation Flow
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Image Credits
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021