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Bouji 3D اسٽلز by Mateus Morgan de Aguiar

Bouji 3D اسٽلز by Mateus Morgan de Aguiar is a highly esteemed winner of the very prestigious 2025 A' Design Award سون انعام in ڪمپيوٽر گرافڪس، 3D ماڊلنگ، ٽيڪسچرنگ ۽ رينڊرنگ ڊيزائن Competition Category.


سونڪمپيوٽر گرافڪس· 2025

Bouji 3D اسٽلز

by Mateus Morgan de Aguiar

Client: Morgan Studio

A' Design Award سون انعام Winner in ڪمپيوٽر گرافڪس Category

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The Design

About Bouji 3D اسٽلز

شهري عنصرن کان متاثر ٿي، هي ڪم جديديت ۽ انداز جي جوهر کي پڪڙڻ جي ڪوشش ڪري ٿو. پس منظر ۾ شهري عنصرن جهڙوڪ ڪنڪريٽ ۽ عمارتن سان، تصوير متحرڪيت ۽ نفاست جو احساس ڏئي ٿي. پادوش نمايان طور تي اڀري ٿو، موجوده رجحانن ۽ روزمره جي شهري زندگي لاءِ گهربل استعداد کي ظاهر ڪندي، عوام کي پراڊڪٽ جي ڊزائين ۽ معيار جو واضح نظارو فراهم ڪري ٿو، بصري حوالي کي وڃائڻ کان سواءِ جيڪو ان جي فيشن جي سڃاڻپ کي مضبوط ڪري ٿو.

The Recognition

About the A' Design Award سون انعام

Bouji 3D اسٽلز A' Design Award سون انعام جو کٽيندڙ آهي، انتهائي معزز اعتراف جيڪو پهرين درجي جي، شاندار ۽ نمايان ڊيزائنن کي ڏنو وڃي ٿو. سون جا کٽيندڙ انتهائي جدت واريون، تمام گهڻي بصيرت واريون ۽ شاندار طرح اکيون خيره ڪندڙ تخليقون آهن، جيڪي پنهنجي ڊيزائنرن جي عبقريت، حڪمت ۽ مهارت جي عڪاسي ڪن ٿيون. Bouji 3D اسٽلز کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو ساراهيل، رجحان ساز ۽ يادگار ايجاد هوندو جيڪو بي مثال قدر پيش ڪري ٿو. هي ڊيزائن جنهن A' Design Award سون انعام کٽيو آهي، هڪ شاندار، محترم منصوبو آهي جيڪو فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي جون حدون تمام گهڻي فائدي سان وڌائي ٿو. Bouji 3D اسٽلز شديد خواهش جا جذبا پيدا ڪري ٿو، جوش جاڳائي ٿو، تخليقيت کي همٿائي ٿو ۽ اسان کي مسحور ڪري ٿو.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The idea was to create an image that brings all the features of the product through visual elements found in a urban environment but not in a so common way. Bringing the fashionist feeling appeal to the product.
Dimensions & Packaging
5000 x 5000px 300dpi
Tags
3d boot, cgi shoe, shoe, shoe modelling, 3d shoe
Production Technology
The boot was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering. Nothing on the scene was scanned or photoscaned.
Design Challenge
The biggest challenge was that through a few elements and textures the sensation the product needed. Never forgetting to focus on the product itself as a primary element. Another complicated point was the modeling of the shoe itself, where I had to reproduce every detail of the product and also finding the best framing for each render.
Research
The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
Inspiration
Inspired by an urban setting, it seeks to capture the essence of modernity and style. With urban elements in the background, such as concrete and structures, the image conveys a sense of dynamism and sophistication. The footwear stands out, reflecting current trends and the versatility needed for everyday city life, offering the public a clear view of the product's design and quality, without losing the visual context that reinforces its fashion identity.
Project Duration
2 months, Franca, Brazil
Team Members
Direction: Mateus Morgan
Concept: Mateus Morgan
Modeling: Mateus Morgan
Texturing: Mateus Morgan

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