Tactilelink لمسي گرافڪ تعليمي نظام by Nuoran Chen, Yilin Niu and Siming Jin is a highly esteemed winner of the very prestigious 2026 A' Design Award برونز انعام in تعليم، تدريسي مدد ۽ تربيتي مواد ڊيزائن Competition Category.
برونزتعليم· 2026
Tactilelink لمسي گرافڪ تعليمي نظام
by Nuoran Chen, Yilin Niu and Siming Jin
Client: Nuoran Chen
A' Design Award برونز انعام Winner in تعليم Category
Verified Award Winner
Verify Award Status for #177478The Design
About Tactilelink لمسي گرافڪ تعليمي نظام
ٽيڪٽائل لنڪ نابين ۽ گهٽ بينائي رکندڙ شاگردن لاءِ هڪ لمسي گرافڪ تعليمي نظام آهي. روايتي هٿ مٿان هٿ رکي سيکارڻ جو طريقو شاگردن جي خودمختياري کي محدود ڪري ٿو ۽ ماهر استادن جي گهٽ تعداد تي دارومدار رکي ٿو. ٽيڪٽائل لنڪ هڪ ٿري ڊي پرنٽ ٿيل ٽيبليٽ فريم، سرڪٽ ڊاياگرام جي اڀريل ليڪن وارن گرافڪس ۽ ڪراس پليٽ فارم سافٽ ويئر کي گڏ ڪري ٿو. آواز ذريعي رهنمائي (سونيفڪيشن) هر شاگرد کي هدف واري پرزي تائين پهچائي ٿي، ڇاڪاڻ ته آواز جي بلندي ۽ شدت آڱر جي فاصلي سان تبديل ٿئي ٿي. استاد هڪ ئي وقت ڪيترن ئي شاگردن جي نگراني ڪري سگهن ٿا ۽ ڪلاس کان پوءِ آزاداڻي جائزي لاءِ آڊيو تشريحون تيار ڪري سگهن ٿا.
The Recognition
About the A' Design Award برونز انعام
Tactilelink لمسي گرافڪ تعليمي نظام A' Design Award برونز انعام جو کٽيندڙ آهي، تمام گهڻو معزز اعتراف جيڪو تخليقيت، اختراع ۽ ذڪاوت سان ممتاز بهترين ڊيزائنن کي ڏنو وڃي ٿو. برونز جا کٽيندڙ ڀرپور مهارت واريون ۽ نمايان طور تخليقي شاهڪار آهن، جيڪي پنهنجي ڊيزائنرن جي وسيع تجربي، تخيل ۽ ڏاهپ جي تصديق ڪن ٿيون. Tactilelink لمسي گرافڪ تعليمي نظام کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پيارو شيءِ هوندو، قابل ذڪر حد تائين پيشه ورانه ۽ جدت وارو. هي ڊيزائن جنهن A' Design Award برونز انعام کٽيو آهي، فن، سائنس، ڊيزائن ۽ ٽيڪنالاجي ۾ بهترين طريقا شامل ڪري ٿو ۽ ننڍين تفصيلن ڏانهن ڌيان ڏيڻ ڪري شاندار آهي. Tactilelink لمسي گرافڪ تعليمي نظام ضرورتون خوبصورتيءَ سان پوريون ڪري ٿو، خواهشن کي ڇهي ٿو، جذبن کي موهي ٿو ۽ تجسس ڇڪي ٿو.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Tactilelink is an affordable tactile graphic education system for blind and visually impaired students. Traditional hand-over-hand instruction limits students' independence and strains an already scarce specialist workforce. SoundPath lets a single instructor guide multiple students at once through sonification and voiceover annotations, making tactile graphic learning accessible, scalable, and independent.
- Dimensions & Packaging
- The physical components include a 3D-printed tablet frame (290 × 226 × 7 mm) and several tactile graphics of Arduino diagrams (279.4 × 215.9 mm). The digital component is cross-platform software that works as both a tablet app and a desktop web app, creating a flexible teaching system.
- Tags
- Accessibility, Tactile graphic, Education system, Inclusive education, Blind Arduino
- Production Technology
- Tactilelink is built with simplicity, affordability, and accessibility in mind. For student’s system, it combines 3D-printed tablet frames with software optimized for common educational tablets, ensuring easy setup and scalability. It uses sonification to guide students in exploring and learning raised-line graphics. For instructor’s system, it’s an one-step, AI empowered software help they instruct multiple students easily, reducing their workload, expanding the educational capacity to more underserved blind students.
- Design Challenge
- The hardest part was shifting from designer to facilitator. Co-design challenged us to suspend our assumptions, especially as sighted designers. We wrongly assumed blind users would prefer vibration cues over sound. In reality, sonification was less fatiguing and more effective. This required overcoming internal bias, embracing user knowledge, and adapting to insights often overlooked due to our own perspective.
- Research
- This research is user-centered design. Our goal was to create an affordable system for teaching tactile graphics to visually impaired students. We observed Blind Arduino sessions and collaborated with the East Bay Center for the Blind, then used co-design workshops, Wizard of Oz prototyping, and usability testing with teachers and students. Results showed sonification on existing hardware best supported group learning, offering insights that impact education, accessibility, and inclusive design.
- Inspiration
- The idea came from observing an Arduino class at the East Bay Center for the Blind, where one instructor had to physically guide each student's hands through circuit diagrams one by one. With nearly 5,000 specialist teachers short across the U.S., this one-on-one model is unsustainable. Inspired by sonification, we use continuous pitch changes to guide students to target components independently, enabling one teacher to instruct multiple students simultaneously, in person or remotely.
- Project Duration
- This project started in August 2024 and finished in December 2024.
- Operation Flow
- During class, the instructor taps a selected component on the tactile graphic for students to explore. Students navigate to the component following sonification guidance: the pitch and intensity of the sound shift based on how close their finger is to the target. Teacher can observes their progress on their interface to provide real-time support. After class, teachers could use the software to create detailed audio annotation and design the component-learning sequence, publishing it to student’s device. Students could review the knowledge independently without teacher’s presence by following the sonification guidance.
- Team Members
- Nuoran Chen
Yilin Niu
Siming (Susie) Jin
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