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Tactile Enrichment فِجيٽ رانديڪا by Ruoyou Zhou

Tactile Enrichment فِجيٽ رانديڪا by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 A' Design Award لوهه انعام in رانديون، گيمز ۽ شوقيه شين جو ڊيزائن Competition Category.


لوههراند· 2026

Tactile Enrichment فِجيٽ رانديڪا

by Ruoyou Zhou

Client: Ruoyou Zhou

A' Design Award لوهه انعام Winner in راند Category

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Verified Award Winner

Verify Award Status for #182261

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The Design

About Tactile Enrichment فِجيٽ رانديڪا

ٽيڪٽائل اينرچمينٽ (Tactile Enrichment) فجيٽ رانديڪن جو هڪ سلسلو آهي، جيڪو ڇُهڻ جي حِس تي ڌيان ڏئي ٿو. هن سلسلي ۾ پنج ڪعب (ڪيوب) شامل آهن، جن مان هر هڪ جي ماپ 50 x 50 x 50 ملي ميٽر آهي. هر ڪعب صرف هڪ ئي مواد مان ٺهيل آهي: مٽي، چمڙو، ڌاتو، ڪاٺ يا ڪپڙو. ساڳيو ٽه-طرفو (ٿري ڊائيمنشنل) نمونو پنجن ئي ڪعبن تي لاڳو ڪيو ويو آهي، ته جيئن مختلف موادن جي وچ ۾ فرق هٿ سان محسوس ڪري سگهجي. هر مواد جو وزن، گرمي پد ۽ خوشبو مختلف آهي. اهي ڪعب ان وقت هٿ ۾ جهلي ۽ کيڏي سگهجن ٿا، جڏهن اکيون مصروف هجن ۽ هٿ واندا هجن. هن جو مقصد نظر تي دارومدار گهٽائڻ ۽ روزاني تجربي ۾ ڇُهڻ جي حِس کي وڌيڪ اهم ڪردار ڏيڻ آهي.

The Recognition

About the A' Design Award لوهه انعام

Tactile Enrichment فِجيٽ رانديڪا A' Design Award لوهه انعام جو کٽيندڙ آهي، معزز اعتراف جيڪو انهن سٺين ڊيزائنن کي ڏنو وڃي ٿو جيڪي چڱيءَ طرح ڊزائين ڪيل تخليقن کان متوقع پيشه ورانه ۽ صنعتي گهرجون پوريون ڪن ٿيون. لوهه جا کٽيندڙ پنهنجي خالقن جي وڏي مهارت، اعليٰ ماهري، ماهرانه سمجھ ۽ تخليقي صلاحيت ڏيکارين ٿا. Tactile Enrichment فِجيٽ رانديڪا کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پياري تخليق هوندو جيڪو عملي ۽ جدت وارو آهي. هي ڊيزائن جنهن A' Design Award لوهه انعام کٽيو آهي، صنعت جا بهترين طريقا گڏ ڪري ٿو ۽ علم ۽ صلاحيت سان ڳنڍيل قابل ٽيڪنيڪل خاصيتون رکي ٿو. Tactile Enrichment فِجيٽ رانديڪا جي سنجيدگيءَ ڪري عزت ڪئي وڃي ٿي ۽ اهو زندگيءَ جي معيار ۾ بهتري آڻڻ لاءِ ٺاهيل آهي جيڪا دنيا کي بهتر جڳهه بڻائڻ ۾ مدد ڪري ٿي.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Dimensions & Packaging
50 × 50 × 50 mm .five pieces.
Tags
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Production Technology
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Design Challenge
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Research
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspiration
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Project Duration
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Operation Flow
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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