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Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن by Di Xia and Xiaoshi Dai

Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award لوهه انعام in تعليم، تدريسي مدد ۽ تربيتي مواد ڊيزائن Competition Category.


لوههتعليم· 2026

Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن

by Di Xia and Xiaoshi Dai

Client: Di Xia

A' Design Award لوهه انعام Winner in تعليم Category

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The Design

About Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن

سيسي هڪ ورچوئل ريئلٽي ڪيريئر مينٽر آهي جيڪو مينوفيڪچرنگ جي شاگردن لاءِ تيار ڪيو ويو آهي. سيسي هڪ وي آر هيڊسيٽ کي انٽرايڪٽو انٽرفيسز سان گڏ ڪري ٿو ته جيئن شاگرد صنعتي ڪردارن جي ڳولا ڪري سگهن، ڪم واري ماحول جو تجربو حاصل ڪن ۽ نوڪريءَ سان لاڳاپيل صلاحيتن جي مشق ڪري سگهن. آواز تي هلندڙ هڪ مصنوعي ذهانت وارو ايجنٽ استعمال ڪندڙن کي ذاتي نوعيت جي آن بورڊنگ، ڪيريئر جي ڳولا ۽ صلاحيتن جي تربيت ۾ رهنمائي فراهم ڪري ٿو. پيش رفت جو رڪارڊ رکيو ويندو آهي ۽ سکيا جي مقصدن جي مدد لاءِ راءِ ڏني ويندي آهي. هي سسٽم تربيتي خرچن کي گهٽائڻ ۽ علمي تعليم ۽ صنعتي گهرجن جي وچ ۾ فاصلي کي ختم ڪرڻ جو مقصد رکي ٿو.

The Recognition

About the A' Design Award لوهه انعام

Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن A' Design Award لوهه انعام جو کٽيندڙ آهي، معزز اعتراف جيڪو انهن سٺين ڊيزائنن کي ڏنو وڃي ٿو جيڪي چڱيءَ طرح ڊزائين ڪيل تخليقن کان متوقع پيشه ورانه ۽ صنعتي گهرجون پوريون ڪن ٿيون. لوهه جا کٽيندڙ پنهنجي خالقن جي وڏي مهارت، اعليٰ ماهري، ماهرانه سمجھ ۽ تخليقي صلاحيت ڏيکارين ٿا. Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پياري تخليق هوندو جيڪو عملي ۽ جدت وارو آهي. هي ڊيزائن جنهن A' Design Award لوهه انعام کٽيو آهي، صنعت جا بهترين طريقا گڏ ڪري ٿو ۽ علم ۽ صلاحيت سان ڳنڍيل قابل ٽيڪنيڪل خاصيتون رکي ٿو. Cece ورچوئل ريئلٽي ٽريننگ ايپليڪيشن جي سنجيدگيءَ ڪري عزت ڪئي وڃي ٿي ۽ اهو زندگيءَ جي معيار ۾ بهتري آڻڻ لاءِ ٺاهيل آهي جيڪا دنيا کي بهتر جڳهه بڻائڻ ۾ مدد ڪري ٿي.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Dimensions & Packaging
Digital Product
Tags
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Production Technology
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Design Challenge
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Research
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Inspiration
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Project Duration
This project started in March 2024 and was completed in August 2024, based in Seattle.
Operation Flow
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Team Members
Di Xia,
Xiaoshi Dai,
Feifan Gao
Image Credits
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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