යකඩ සෙල්ලම් බඩු · 2026
Tactile Enrichment ෆිජට් සෙල්ලම් බඩු
by Ruoyou Zhou
- A' Design Award යකඩ සම්මානය 2026 in සෙල්ලම් බඩු
- CLIENT: Ruoyou Zhou
- Estimated Number of Design Views: 8,754
- Verification code 509854F0BF · Verify this award
Colors
About Tactile Enrichment ෆිජට් සෙල්ලම් බඩු
ස්පර්ශ පොහොසත්කරණය (Tactile Enrichment) යනු ස්පර්ශ ඉන්ද්රිය කෙරෙහි අවධානය යොමු කරන ෆිජට් සෙල්ලම් බඩු මාලාවකි. මෙම මාලාව ඝනකාභ පහකින් සමන්විත වන අතර, එක් එක් ඝනකාභයක් මිලිමීටර 50 x 50 x 50 ප්රමාණයෙන් යුක්ත වේ. සෑම ඝනකාභයක්ම තනි ද්රව්යයකින් නිර්මාණය කර ඇත: මැටි, සම්, ලෝහ, ලී හෝ රෙදි. එකම ත්රිමාණ රටාව ඝනකාභ පහටම යොදා ඇති බැවින්, ද්රව්ය අතර වෙනස අතින් ස්පර්ශ කිරීමෙන් හඳුනාගත හැකිය. එක් එක් ද්රව්යයට වෙනස් බරක්, උෂ්ණත්වයක් සහ සුවඳක් ඇත. ඇස් වෙනත් කාර්යයක නිරත වී අත් නිදහස්ව ඇති අවස්ථාවලදී මෙම ඝනකාභ අතේ තබාගෙන සෙල්ලම් කළ හැකිය. පෙනීම මත යැපීම අඩු කර දෛනික අත්දැකීම් තුළ ස්පර්ශයට වඩා විශාල භූමිකාවක් ලබා දීම මෙහි අරමුණයි.
About the A' Design Award යකඩ සම්මානය
Tactile Enrichment ෆිජට් සෙල්ලම් බඩු යනු A' Design Award යකඩ සම්මානය දිනූ නිර්මාණයකි; හොඳින් නිර්මාණය කළ කෘතිවලින් අපේක්ෂිත වෘත්තීය සහ කාර්මික අවශ්යතා සපුරාලන හොඳ නිර්මාණ සඳහා පිරිනමන ගෞරවනීය පිළිගැනීමකි. යකඩ ජයග්රාහී නිර්මාණ ඒවායේ නිර්මාණකරුවන්ගේ මහත් දක්ෂතාව, ඉහළ විශේෂඥතාව, විශේෂඥ අවබෝධය සහ නිර්මාණශීලී හැකියාව පෙන්වයි. Tactile Enrichment ෆිජට් සෙල්ලම් බඩු ඉහළින් අගය කරන, ප්රශංසා කරන සහ ආදරය කරන ප්රායෝගික සහ නවීන නිර්මාණයක් වනු ඇතැයි අපේක්ෂා කෙරේ. Tactile Enrichment ෆිජට් සෙල්ලම් බඩු එහි සවිස්තරාත්මකභාවය වෙනුවෙන් ගෞරවයට පාත්ර වන අතර ජීවන ගුණාත්මකභාවය වැඩිදියුණු කර ලෝකය වඩා හොඳ තැනක් කිරීමට උපකාරී වන ලෙස නිර්මාණය කර ඇත.
Press Kit
- Unique Properties
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- Dimensions & Packaging
- 50 × 50 × 50 mm .five pieces.
- Tags
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- Production Technology
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- Design Challenge
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- Research
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- Inspiration
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- Project Duration
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- Operation Flow
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.