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Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng

Platinová 3D tlač · 2020

Unream Lampa

by Jiani Zeng and Honghao Deng

  • Platinová cena A' Design Award 2020 in 3D tlač
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream Lampa

Unream je lampa vyrobená pomocou multimateriálovej voxelovej 3D tlače. Povrch je pokrytý lentikulárnymi šošovkami, ktoré sú vytlačené spolu s farebným obsahom. Unream zobrazuje rôzne farby z rôznych uhlov pohľadu, takže sa zdá, že objekt zobrazuje pohyblivý obraz, keď okolo neho človek prechádza. Lampa funguje ako objekt počas dňa a ako zdroj svetla v noci. Výška je 220 mm a šírka 100 mm. Výpočtový pracovný postup priraďuje materiálové vlastnosti každému voxelu, čo umožňuje vytvárať optické textúry na voľne tvarovaných povrchoch.

About the Platinová cena A' Design Award

Unream Lampa je laureát Platinovej ceny A' Design Award, mimoriadne prestížneho uznania udeľovaného skutočne výnimočným, elegantným a veľkolepým dizajnom. Laureáti Platinovej ceny sú divy tvorby, svedectvá hraníc intelektuálnej kreativity a preukazujú nenapodobniteľný profesionalizmus a génius svojich dizajnérov. Od takýchto dizajnov sa očakáva, že budú najuznávanejšími dielami, ktoré definujú estetiku doby, prispievajú k blahu spoločnosti a posúvajú hranice umenia, vedy, dizajnu a technológie. Unream Lampa vykazuje transcendentnú úroveň dokonalosti a nepochybne robí svet lepším miestom svojimi prospešnými a hodnotnými vlastnosťami. Unream Lampa je dielo ocenené Platinovou cenou A' Design Award, ktoré vzbudzuje túžby, inšpiruje, vzrušuje, teší a vyvoláva veľkú radosť.

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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