Cece Aplikácia na školenie vo virtuálnej realite by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 Železná cena A' Design Award in Vzdelávanie Competition Category.
ŽeleznáVzdelávanie· 2026
Cece Aplikácia na školenie vo virtuálnej realite
Client: Di Xia
Železná cena A' Design Award Winner in Vzdelávanie Category
Verified Award Winner
Verify Award Status for #183372The Design
About Cece Aplikácia na školenie vo virtuálnej realite
Cece je kariérny mentor vo virtuálnej realite navrhnutý pre študentov výrobných odborov. Cece kombinuje VR headset s interaktívnymi rozhraniami, aby študenti mohli spoznávať pracovné pozície v odvetví, zažiť pracovné prostredie a precvičovať zručnosti súvisiace s prácou. Hlasom ovládaný agent umelej inteligencie sprevádza používateľov personalizovaným úvodným zaškolením, spoznávaním kariérnych možností a tréningom zručností. Pokrok sa sleduje a poskytuje sa spätná väzba na podporu vzdelávacích cieľov. Cieľom systému je znížiť náklady na školenie a preklenúť priepasť medzi akademickým štúdiom a požiadavkami priemyslu.
The Recognition
About the Železná cena A' Design Award
Cece Aplikácia na školenie vo virtuálnej realite je laureát Železnej ceny A' Design Award, prestížneho uznania udeľovaného dobrým dizajnom, ktoré spĺňajú profesionálne a priemyselné požiadavky očakávané od dobre navrhnutých výtvorov. Laureáti Železnej ceny preukazujú veľkú zručnosť, vysokú špecializáciu, odborné porozumenie a tvorivé schopnosti svojich tvorcov. Od Cece Aplikácia na školenie vo virtuálnej realite sa očakáva, že bude vysoko cenený, obdivovaný a milovaný výtvor, ktorý je praktický a inovatívny. Tento dizajn ocenený Železnou cenou A' Design Award zahŕňa najlepšie postupy v odvetví a má kompetentné technické vlastnosti spojené s know-how a talentom. Vďaka svojej dôkladnosti si Cece Aplikácia na školenie vo virtuálnej realite zaslúži rešpekt a jeho úlohou je prinášať zlepšenia kvality života, ktoré pomáhajú robiť svet lepším miestom.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensions & Packaging
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Production Technology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Design Challenge
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Research
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Project Duration
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operation Flow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Team Members
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Image Credits
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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