Footsync کثیر الاستعمال ایپ by Carlos Jimenez Garcia is a highly esteemed winner of the very prestigious 2023 A' Design Award سونے دا انعام in موبائل ٹیکنالوجیز، ایپلیکیشنز تے سافٹ ویئر ڈیزائن Competition Category.
سوناموبائل· 2023
Footsync کثیر الاستعمال ایپ
Client: Chrly Dsign
A' Design Award سونے دا انعام Winner in موبائل Category
Verified Award Winner
Verify Award Status for #149209The Design
About Footsync کثیر الاستعمال ایپ
Footsync، Footlight Square دا اک حصہ ہے، جیہڑا اک ایجھا منصوبہ ہے جیہڑا انٹرایکٹو لائٹس کوں اک ذریعہ دے طور تے استعمال کریندا ہے کئی مقاصد حاصل کرݨ کیتے، علمی کھیڈاں بݨاوݨ کیتے تاں جو عصبی بیماریاں دی آمد کوں روکیا ونج سڳے یا اک وݙے انٹرفیس پمپ ٹریک دے نال ہور عناصر وی۔ Footsync اوس ضرورت دا جواب ہے کہ Footlight دی کیٹلاگ توں فائدہ چکیا ونج سڳے جہڑے ویلے تنصیبات تے جاݨا ممکن نہ ہووے۔ جمالیاتی طور تے ایہہ ایپ اک بصری زبان کوں لاگو کریندی ہے جیہڑی منصوبے کیتے تیار کیتی گئی، جینکوں Lightmorphism آکھیا ویندا ہے، جیہڑا اوس تجربے کوں منتقل کرݨ دی کوشش کریندا ہے جیہڑا لوکاں کوں Footlight Square دی سہولت تے انٹرایکٹو لائٹس استعمال کریندے ہوئے ملدا ہے۔
The Recognition
About the A' Design Award سونے دا انعام
Footsync کثیر الاستعمال ایپ A' Design Award سونے دا انعام دا جتݨ والا ہے، انتہائی معزز پچھاݨ جیڑھی پہلے درجے دے، شاندار تے نمایاں ڈیزائناں کوں ݙتی ویندی ہے۔ سونے دے جتݨ والے انتہائی جدت والے، بہوں بصیرت والے تے شاندار طور تے اکھیں چندھیا ݙیوݨ والے تخلیقات ہن، جیڑھے اپݨے ڈیزائنراں دی عبقریت، حکمت تے مہارت دی عکاسی کریندے ہن۔ Footsync کثیر الاستعمال ایپ کنوں امید کیتی ویندی ہے جو او ہک بہوں سراہی ہوئی، رجحان ساز تے یادگار ایجاد ہوسی جیڑھی بے مثال قدر پیش کریندی ہے۔ ایہ ڈیزائن جنہاں A' Design Award سونے دا انعام جتیا ہے، ہک شاندار، محترم منصوبہ ہے جیڑھا فن، سائنس، ڈیزائن تے ٹیکنالوجی دیاں حداں کوں ڈاڈھے فائدے نال ودھیندا ہے۔ Footsync کثیر الاستعمال ایپ شدید خواہش دے جذبے پیدا کریندا ہے، جوش جگیندا ہے، تخلیقی صلاحیت کوں ودھیندا ہے تے ساکوں موہ گھندا ہے۔
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensions & Packaging
- The design is responsive, adapting to fit every device and screen.
- Tags
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Production Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Design Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Project Duration
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Operation Flow
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Team Members
- Carlos Jimenez Garcia
- Image Credits
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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