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The Curious Gastronaut Osnovna funkcija: Igra s kartami – avtor Nalisha Chouraria

Delo The Curious Gastronaut Osnovna funkcija: Igra s kartami avtorja Nalisha Chouraria je izjemno cenjeni dobitnik prestižne nagrade 2020 Železna nagrada A' Design Award v tekmovalni kategoriji Oblikovanje igrač, iger in izdelkov za prosti čas.


ŽeleznaIgrače· 2020

The Curious Gastronaut Osnovna funkcija: Igra s kartami

avtor/ica: Nalisha Chouraria

Naročnik: Nalisha Chouraria

Dobitnik nagrade Železna nagrada A' Design Award v kategoriji Igrače

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Preverite status nagrade za #104621

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Dizajn

O dizajnu The Curious Gastronaut Osnovna funkcija: Igra s kartami

Besedilo knjige: Radovedni gastronavt je igra s kartami, ki otroke in družine vabi, da hrano raziskujejo skozi igro. Sledeč navodilom na ilustriranih kartah, igralci zbirajo sestavine, jih združujejo v majhne užitne eksperimente, jim dajejo imena in jih preučujejo z vsemi petimi čutili. Recepti in odzivi nanje se nato ocenijo in zabeležijo. Igro je mogoče igrati s pravo hrano ali povsem v domišljiji, samostojno, v sodelovanju ali tekmovalno. Nobena določena jed ni poimenovana vnaprej, zato igralci vse izumljajo popolnoma na novo. Kompaktna škatla je primerna za majhne roke in za pot.

Priznanje

O nagradi Železna nagrada A' Design Award

The Curious Gastronaut Osnovna funkcija: Igra s kartami je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od The Curious Gastronaut Osnovna funkcija: Igra s kartami se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si The Curious Gastronaut Osnovna funkcija: Igra s kartami zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.

V ozadju dizajna

Komplet za medije

Zasluge, člani ekipe in tehnične podrobnosti, ki jih je posredoval oblikovalec.

Edinstvene lastnosti
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimenzije in embalaža
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Oznake
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Proizvodna tehnologija
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Oblikovalski izziv
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Raziskave
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiracija
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Trajanje projekta
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Potek delovanja
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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