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Zero Bully Campus Učna igra by Yi-Cheng Chiang

Zero Bully Campus Učna igra by Yi-Cheng Chiang is a highly esteemed winner of the very prestigious 2021 Železna nagrada A' Design Award in Oblikovanje izobraževanja, učnih pripomočkov in vsebin za usposabljanje Competition Category.


ŽeleznaIzobraževanje· 2021

Zero Bully Campus Učna igra

by Yi-Cheng Chiang

Client: Xiamen University

Železna nagrada A' Design Award Winner in Izobraževanje Category

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The Design

About Zero Bully Campus Učna igra

Zero Bully Campus je učna igra, zasnovana za pomoč učencem pri preprečevanju medvrstniškega nasilja in odzivanju nanj v šolskem okolju. Igra spremeni šolsko okolje v digitalni prostor, kjer igralci opazijo dogodke medvrstniškega nasilja in se odločijo, kako ponuditi pomoč. Igralci se prav tako naučijo sodelovati z drugimi, da bi takšne dogodke ustavili. Poglobljeni situacijski prizori in simulirani primeri podpirajo urjenje varnih in pozitivnih strategij spoprijemanja. Učna igra je bila razvita s pomočjo Unity in deluje na napravah z operacijskimi sistemi Windows, macOS, iOS in Android.

The Recognition

About the Železna nagrada A' Design Award

Zero Bully Campus Učna igra je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od Zero Bully Campus Učna igra se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si Zero Bully Campus Učna igra zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Dimensions & Packaging
Width: 1920 pixels x Height: 1080 pixels
Tags
Zero bullying, Immersive Game, Learning Game, Bystanders
Production Technology
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Design Challenge
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Research
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Inspiration
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Project Duration
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Operation Flow
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Patents
Copyright©2020 Xiamen University. All rights reserved.
Team Members
YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU
Image Credits
Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU

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