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Acorny Fizični računalniški izobraževalni izdelek by Soyoung Lee and Jaeyoung Myung

Acorny Fizični računalniški izobraževalni izdelek by Soyoung Lee and Jaeyoung Myung is a highly esteemed winner of the very prestigious 2022 Železna nagrada A' Design Award in Oblikovanje izobraževanja, učnih pripomočkov in vsebin za usposabljanje Competition Category.


ŽeleznaIzobraževanje· 2022

Acorny Fizični računalniški izobraževalni izdelek

by Soyoung Lee and Jaeyoung Myung

Client: Acorny

Železna nagrada A' Design Award Winner in Izobraževanje Category

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Verified Award Winner

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The Design

About Acorny Fizični računalniški izobraževalni izdelek

Acorny je komplet za fizično računalništvo in aplikacija za kodiranje za majhne otroke. Komplet uporablja motiv poteka računalniške obdelave, tako da lahko začetniki na intuitiven način razumejo koncepte računalniškega razmišljanja. Moduli so razvrščeni v vhodne in izhodne, ločeni pa so po obliki in barvi. Razvejan osnovni modul z LED interakcijo prikazuje korake računalniške obdelave. Glede na izbrane module aplikacija ponuja vodiče, poteke kodiranja, priporočila in izzive. Deli so izdelani iz ABS plastike s tekstilno prevleko.

The Recognition

About the Železna nagrada A' Design Award

Acorny Fizični računalniški izobraževalni izdelek je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od Acorny Fizični računalniški izobraževalni izdelek se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si Acorny Fizični računalniški izobraževalni izdelek zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Dimensions & Packaging
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
Tags
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
Production Technology
Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS
Design Challenge
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
Research
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Inspiration
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Project Duration
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
Operation Flow
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Patents
Image #3 Adobe Stock Licensed Image No.235879854
Team Members
Designer: Soyoung Lee
Designer: Jaeyoung Myung
Image Credits
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

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