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Yummy Igrača za igro vlog v restavraciji by Hang Li

Yummy Igrača za igro vlog v restavraciji by Hang Li is a highly esteemed winner of the very prestigious 2023 Srebrna nagrada A' Design Award in Oblikovanje igrač, iger in izdelkov za prosti čas Competition Category.


SrebrnaIgrače· 2023

Yummy Igrača za igro vlog v restavraciji

by Hang Li

Client: Zhejiang University

Srebrna nagrada A' Design Award Winner in Igrače Category

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Verified Award Winner

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The Design

About Yummy Igrača za igro vlog v restavraciji

Yummy je lesen komplet igrač, ki otrokom ponuja igralno izkušnjo simulacije restavracije. Komplet vsebuje teppanyaki ploščo, blagajno, lesene sestavine in lesene jedilne liste. Skupaj se lahko igrata dva ali več otrok, ki prevzamejo vlogi gosta in kuharja. Kuhar izbere sestavine glede na jedilni list, barvne lučke pa prikazujejo, ali kuhanje poteka, je zaključeno ali pa je jed prekuhana. Gost nato poda oceno in plača. Zaporedje igre otroke uči, kako deluje restavracija, ter podpira razvoj ročnih, kognitivnih in socialnih spretnosti.

The Recognition

About the Srebrna nagrada A' Design Award

Yummy Igrača za igro vlog v restavraciji je prejemnik Srebrne nagrade A' Design Award, izjemno prestižnega priznanja, ki se podeljuje čudovitim, impresivnim vrhunskim oblikovanjem. Prejemniki Srebrne nagrade so izjemno briljantna in zelo ustvarjalna dela, ki ponazarjajo izjemno strokovnost, talent in bistrost svojih oblikovalcev. Od Yummy Igrača za igro vlog v restavraciji se pričakuje, da bo čudovito, zgledno delo, opazno profesionalno in globoko inovativno. To oblikovanje, nagrajeno s Srebrno nagrado A' Design Award, je zelo opazen, občudovan izum, ki koristi in premika meje umetnosti, znanosti, oblikovanja in tehnologije. Yummy Igrača za igro vlog v restavraciji je stvaritev, ki ji mnogi zavidajo, ki prebuja želje, prinaša pozitivna čustva in vzbuja začudenje in občudovanje.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
Dimensions & Packaging
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
Tags
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
Production Technology
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
Design Challenge
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
Research
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
Inspiration
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
Project Duration
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
Operation Flow
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

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