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Morok Kaadhaha Ciyaarta Soo-saarka Bulshada by Egor Signiienko

Morok Kaadhaha Ciyaarta Soo-saarka Bulshada by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 Abaalmarinta Naxaasta ah ee A' Design Award in Naqshadeynta Ciyaartoyda, Ciyaaraha iyo Alaabta Madadaalada Competition Category.


NaxaasCiyaartoy· 2021

Morok Kaadhaha Ciyaarta Soo-saarka Bulshada

by Egor Signiienko

Client: Egor Signiienko

Abaalmarinta Naxaasta ah ee A' Design Award Winner in Ciyaartoy Category

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The Design

About Morok Kaadhaha Ciyaarta Soo-saarka Bulshada

Morok waa sheeko muuqaal ah oo cusub oo ka tirsan ciyaarta caanka ah ee soo-saarka Werewolf. Ciyaaryahanku waxay tijaabi karaan doorka Baaritaanka ama Dhakhtarka Belaayada, ama waxay noqon karaan kuwo ay qabsadeen jinniyo Jabbaan ah. Qaabka kaadhaha waxaa dhiirigaliyay Tarot-ka qarsoodi ah waxaana ku jira astaamaha sirta ah iyo kuwa qarsoodi ah. Waxaa lagu sameeyay qaab muujin-dareen ah iyadoo la isticmaalayo garaafyada 3D, qalabka farshaxanka qadiimiga ah iyo qaabbaynta sawirrada darbiyada iyo xardhaabyada qadiimiga ah. Si loo ilaaliyo qaabka sirta ah, cabbirka kaadhaha waxaa loo doortay inuu la mid yahay cabbirka Tarot. Ciyaartu waxay ka samaysan tahay warqad-kaarka leh daabacaad midab-buuxa, dheeh UV iyo foylka si ay u noqon karto hadiyad cajiib ah

The Recognition

About the Abaalmarinta Naxaasta ah ee A' Design Award

Morok Kaadhaha Ciyaarta Soo-saarka Bulshada waa guuleystaha Abaalmarinta Naxaasta ah ee A' Design Award, aqoonsi sharaf sare leh oo la siiyo naqshado aan caadi ahayn oo lagu garto hal-abuur, hal-abuur cusub iyo caqli. Guuleystayaasha Naxaasta waa shaqooyin xirfad buuxda leh iyo hal-abuur yaab leh oo xaqiijiya khibrad weyn, male-awaal iyo kartida naqshadeeyayaashooda. Morok Kaadhaha Ciyaarta Soo-saarka Bulshada waa walax la filayo inay noqoto mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, xirfad cad leh oo hal-abuur cusub leh. Naqshadahan ku guuleystay Abaalmarinta Naxaasta ah ee A' Design Award wuxuu ku darsadaa hab-dhaqanno ugu wanaagsan farshaxanka, sayniska, naqshadaynta iyo tignoolajiyada wuxuuna ku fiican yahay dhawrista tafaasiisha. Morok Kaadhaha Ciyaarta Soo-saarka Bulshada si fiican ayay u buuxisaa baahiyaha, taabataa rabitaannada, soo jiidataa dareenka kicinayaanna xiisaha aqoonta.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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