Naqshadda The Warrior in You Naqshadeynta Ciyaarta oo uu sameeyey Akshata Chtinis waa mid aad u sharaf badan oo ku guulaysatay tartanka qaybta Naqshadeynta Ciyaartoyda, Ciyaaraha iyo Alaabta Madadaalada ee 2023 Abaalmarinta Birta ah ee A' Design Award.
BirCiyaartoy· 2023
The Warrior in You Naqshadeynta Ciyaarta
Akshata Chtinis uu sameeyay
Macmiilka: Akshata Chitnis
Ku Guuleystaha Abaalmarinta Birta ah ee A' Design Award ee Qaybta Ciyaartoy
Ku Guuleystaha Abaalmarinta La Xaqiijiyey
Xaqiiji Xaaladda Abaalmarinta #140741Naqshadeynta
Wax ku saabsan The Warrior in You Naqshadeynta Ciyaarta
Warrior in You waa naqshad ciyaar u abuurta meel ammaan ah ardayda si ay ugu tababartaan oo ay u sahamiyaan hababka la qabsiga caafimaadka qaba. Waxa kale oo ay awood u siinaysaa waalidiinta in ay si fiican u fahmaan caruurtooda doorashadooda ciyaarta. Ciyaarta ayaa si guul leh u soo saarta caqabadaha nolosha dhabta ah ee ardaydu la kulmaan iyaga oo ku daraya adduunka khiyaaliga ah ee dagaalyahannada raadinta. Nuxurka dhabta ah ee mashruucu waxa uu ku jiraa isqabqabsiga laqabsiga macneheedu waxa weeye in laga caawiyo ardaydu inay dhistaan sifooyinka muhiimka ah sida xalinta mashaakilaadka, go'aan qaadashada, iyo dareenka si ay wax uga qabtaan xaaladaha walaaca leh ee nolosha.
Aqoonsiga
Wax ku saabsan Abaalmarinta Birta ah ee A' Design Award
The Warrior in You Naqshadeynta Ciyaarta waa guuleystaha Abaalmarinta Birta ah ee A' Design Award, aqoonsi sharaf leh oo la siiyo naqshado wanaagsan oo buuxiya shuruudaha xirfadeed iyo kuwa warshadeed ee laga filayo hal-abuurro si wanaagsan loo naqshadeeyay. Guuleystayaasha Birta waxay muujiyaan xirfad weyn, takhasus sare, fahan khabiir iyo awood hal-abuur oo abuurayaashooda. The Warrior in You Naqshadeynta Ciyaarta waa hal-abuur la filayo inuu noqdo mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, wax ku ool ah oo cusub. Naqshadahan ku guuleystay Abaalmarinta Birta ah ee A' Design Award wuxuu isku daraa hab-dhaqannada ugu wanaagsan warshadda wuxuuna leeyahay sifooyin farsamo oo karti leh oo ku xiran aqoon iyo hibo. Dhammaystirkeeda awgeed, The Warrior in You Naqshadeynta Ciyaarta waa mudan ixtiraam, waxaana loo naqshadeeyay inay keento hagaajin nololeed oo ka caawisa in adduunka laga dhigo meel ka wanaagsan.
Gadaasha Naqshadeynta
Xirmada Warbaahinta
Shahaadooyinka, xubnaha kooxda iyo faahfaahinta farsamada ee uu bixiyay naqshadeeluhu.
- Sifooyinka Gaarka ah
- Key targets of the game are- Introduction and acceptance of healthy coping mechanism, Initiating conversations in households and Expressing self. The game design is primarily based on Play & Talk therapy. By playing out life experiences through the game kids learn to cope without feeling judged. It also enables immersing into warrior characters to normalise their well-being struggles and instil empathy for self and others. This unique approach to actively inculcate coping mechanisms helps one build stronger relationship with self, people and environment.
- Cabbirka & Qaabaynta
- A2 size 420 x 594 mm base board and backdrop palace, 5 hexagonal island boxes 70 x 70 x 70 mm, 4 A5 148.5 x 210 mm size warrior boards, well-being coins and elements of 30 mm diameter, 4 warrior pawns of 60mm in height and 1 dice.
Age Group 10+ Family game - Summado
- Academic Stress, Coping Mechanisms, Game Theory, Child Psychology, Board Game,
- Tiknoloojiyada Soo Saarka
- The base board and palace backdrop are printed on sunboard of 3mm thickness for sufficient base strength to hold pawns and islands as well as for the palace to stand upright. The islands were printed on card paper for a light-weight stable box to hold cards within. The warrior boards use sunboard to place all cards, coins and elements collected by players through the game. All the graphics and characterisations for the game were first illustrated on paper and then illustrated using Adobe Illustrator to create unique designs.
- Caqabadda Naqshadda
- The most crucial challenge while building the game was balancing the engagement versus learning aspect- Appropriate theoretical application of psychology and coping mechanisms. Encasing these coping mechanisms within the storyline to entertain the kids and ensure effective learning
- Cilmi-baadhis
- Students experience academic stress as a result of the interactions they have with parents, peers, teachers, as well as the environment at home, school or society at large. These stressors range from family and personal expectation, peer competition, school atmosphere to the demands by the society that affect students’ mentally, physically, emotionally and cognitively. Thus, students of the age 10-12 must be empowered with healthy coping mechanisms to overcome the distress caused by unhealthy academic competition. As the academic stressors begin to take shape into mental health problems by the age of 14, the study targets the preconditioning aspect. The game solution uses a systemic approach to game design and applications of behavioural psychology to introduce primary grade students to healthy coping means. It further provides a future pathway for expanding the intervention into other avenues such as schools and psychologists’ clinics for optimum child development.
- Dhiirrigelinta
- The motivation for the game stemmed from seeing personal experiences with academic stress being amplified and reflected among the young students, leading to mental health struggles and loss of self-identity.
- Muddada Mashruuca
- The project started in October 2021 in Mumbai, India and completed development in April 2022.
- Socodka Hawlgalka
- The game has simple gameplay interactions that begin with setting up the base board, palace backdrop and placing 5 island boxes on their designated spots on the board. The next step is for the player to select a warrior character, pick out their pawn, warrior board and challenge cards. They must read more about the character’s strength and weakness given on the warrior board.
The players must take turns to roll the dice. The board is created like maze with the Blank steps, Power-ups to earn well-being coins or move ahead, Power-downs that make players lose coins or go back, Challenge steps to perform tasks and Islands where players must win a battle to move ahead. The win conditions are made to build anticipation through stroke of luck and healthy choices in the game. The first to reach the palace gains 5 points followed by 4, 3 and 2. These palace points need to be added with the total well-being coins collected in the game to decide the winner.
Maalgeliye
Sahamin Ka Shisheeya Designers.org
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Naqshadeynno La Xiriira
Sahmin naqshadeynno kale oo abaalmarino ku guuleystay oo ka socda isla qaybta, oo lagu xushay tayada.