Naqshadda Footsync Multifunctional App oo uu sameeyey Carlos Jimenez Garcia waa mid aad u sharaf badan oo ku guulaysatay tartanka qaybta Naqshadeynta Tiknoolajiyada Moobiilka, Abikaasyoonada iyo Softweyrka ee 2023 Abaalmarinta Dahabka ah ee A' Design Award.
DahabMoobiil· 2023
Footsync Multifunctional App
Carlos Jimenez Garcia uu sameeyay
Macmiilka: Chrly Dsign
Ku Guuleystaha Abaalmarinta Dahabka ah ee A' Design Award ee Qaybta Moobiil
Ku Guuleystaha Abaalmarinta La Xaqiijiyey
Xaqiiji Xaaladda Abaalmarinta #149209Naqshadeynta
Wax ku saabsan Footsync Multifunctional App
Footsync waa qayb ka mid ah Footlight Square, mashruuc hirgeliya nalal is-dhexgal ah oo dhexdhexaad ah si loo gaaro ujeeddooyin dhowr ah, soo saarista ciyaaraha garashada si looga hortago muuqaalka cudurrada neerfaha ama jidka bamka-interface-ka weyn iyo walxaha kale. Footsync waxay ka jawaabtaa baahida loo qabo in laga faa'iidaysto buuga Footlight marka aanay suurtogal ahayn in la booqdo rakibaadda. Qurux ahaan App-ku waxa uu fuliyaa luuqad muuqaal ah oo loo sameeyay mashruuca, oo loo yaqaan Lightmorphism, kaas oo doonaya in uu gudbiyo waayo-aragnimada ay dadku helaan marka ay isticmaalayaan nalalka is-dhexgalka ee goobta Footlight & # 039;
Aqoonsiga
Wax ku saabsan Abaalmarinta Dahabka ah ee A' Design Award
Footsync Multifunctional App waa guuleystaha Abaalmarinta Dahabka ah ee A' Design Award, aqoonsi sharaf aad u weyn oo la siiyo naqshado heerka koowaad ah, cajiib ah oo aan caadi ahayn. Guuleystayaasha Dahabka waa hal-abuurro cusub oo aad u badan, aragti fog leh oo si indho-qabsi ah u dhalaalaya, kuwaas oo ka tarjumaya caqli, xikmad iyo xirfadda naqshadeeyayaashooda. Footsync Multifunctional App waa shaqo la filayo inay noqoto hal-abuur aad loo ammaano, dejisa isbeddello cusub oo weyn, keenta qiimo aan hore loo arag. Naqshadahan ku guuleystay Abaalmarinta Dahabka ah ee A' Design Award waa shaqo cajiib ah oo la ixtiraamo, waxtar weyn leh oo hormarisa xuduudaha farshaxanka, sayniska, naqshadaynta iyo tignoolajiyada. Footsync Multifunctional App waa shaqo abuurta dareenno xoog leh oo rabitaan ah, kicisa xiiso, dhiirigelisa hal-abuur una soo jiidata.
Gadaasha Naqshadeynta
Xirmada Warbaahinta
Shahaadooyinka, xubnaha kooxda iyo faahfaahinta farsamada ee uu bixiyay naqshadeeluhu.
- Sifooyinka Gaarka ah
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Cabbirka & Qaabaynta
- The design is responsive, adapting to fit every device and screen.
- Summado
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Tiknoloojiyada Soo Saarka
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Caqabadda Naqshadda
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Cilmi-baadhis
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Dhiirrigelinta
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Muddada Mashruuca
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Socodka Hawlgalka
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Xubnaha Kooxda
- Carlos Jimenez Garcia
- Amaanta Sawirrada
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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