Naxaas Waxbarasho · 2026
Designable Qalab Waxbarasho ee Naqshadeynta
by Bruno Oro
- Abaalmarinta Naxaasta ah ee A' Design Award 2026 in Waxbarasho
- CLIENT: Designable
- Estimated Number of Design Views: 7,193
- Verification code 3C3A70A969 · Verify this award
Colors
About Designable Qalab Waxbarasho ee Naqshadeynta
Designable waa qalab waxbarasho oo loo abuuray ardayda naqshadeynta. Qalabku wuxuu ka kooban yahay 97 kaadh oo hab-raac ah kuwaas oo dhiirrigeliya fikirka wax walba ka koobka iyo mid ku dhisan dareen-wadaagga. Kaadh kastaa wuxuu bixiyaa hab-raac, su'aal kicin ah, ama xaalad muujineysa waaya-aragnimada isticmaalayaasha, oo ay ku jiraan kuwa dadka naafada ah. Kaadhadhku waxay cabbirkoodu yahay 80 iyo 150 milimitir waxaana lagu daabacay warqad adag oo aan dahaarnayn oo culeyskeedu yahay 350 gsm si taabasho ahaan loo isticmaalo. Sanduuq kaydin oo gaar ah ayaa lagu daabacay 3D isagoo laga sameeyay PLA oo leh qeybiyeyaal gudaha ah. Nooc dhijitaal ah ayaa lagu daabacay fayl PDF ah oo la heli karo. Kaadhadhka waxaa la isticmaali karaa keligood ama kooxo ahaan inta lagu jiro wejigii kasta ee naqshadeynta.
About the Abaalmarinta Naxaasta ah ee A' Design Award
Designable Qalab Waxbarasho ee Naqshadeynta waa guuleystaha Abaalmarinta Naxaasta ah ee A' Design Award, aqoonsi sharaf sare leh oo la siiyo naqshado aan caadi ahayn oo lagu garto hal-abuur, hal-abuur cusub iyo caqli. Guuleystayaasha Naxaasta waa shaqooyin xirfad buuxda leh iyo hal-abuur yaab leh oo xaqiijiya khibrad weyn, male-awaal iyo kartida naqshadeeyayaashooda. Designable Qalab Waxbarasho ee Naqshadeynta waa walax la filayo inay noqoto mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, xirfad cad leh oo hal-abuur cusub leh. Naqshadahan ku guuleystay Abaalmarinta Naxaasta ah ee A' Design Award wuxuu ku darsadaa hab-dhaqanno ugu wanaagsan farshaxanka, sayniska, naqshadaynta iyo tignoolajiyada wuxuuna ku fiican yahay dhawrista tafaasiisha. Designable Qalab Waxbarasho ee Naqshadeynta si fiican ayay u buuxisaa baahiyaha, taabataa rabitaannada, soo jiidataa dareenka kicinayaanna xiisaha aqoonta.
Press Kit
- Unique Properties
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Dimensions & Packaging
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Tags
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Production Technology
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Design Challenge
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Research
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiration
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Project Duration
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Operation Flow
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Image Credits
- Bruno Oro, Subinay Malhotra