U bood qoraalka
BlindBox Ciyaarta Alwaaxdu oo uu sameeyey Ufuk Bircan Özkan

Naqshadda BlindBox Ciyaarta Alwaaxdu oo uu sameeyey Ufuk Bircan Özkan waa mid aad u sharaf badan oo ku guulaysatay tartanka qaybta Naqshadeynta Ciyaartoyda, Ciyaaraha iyo Alaabta Madadaalada ee 2014 Abaalmarinta Birta ah ee A' Design Award.


BirCiyaartoy· 2014

BlindBox Ciyaarta Alwaaxdu

Ufuk Bircan Özkan uu sameeyay

Macmiilka: Ufuk Bircan Özkan

Ku Guuleystaha Abaalmarinta Birta ah ee A' Design Award ee Qaybta Ciyaartoy

28,096

Ku Guuleystaha Abaalmarinta La Xaqiijiyey

Xaqiiji Xaaladda Abaalmarinta #32310

Midabada

Naqshadeynta

Wax ku saabsan BlindBox Ciyaarta Alwaaxdu

BlindBox waa ciyaar alwaax ah oo iskudaya xujooyinka iyo ciyaaraha xusuusta, waxayna xoojisaa dareenka sida maqalka iyo taabashada. Waa ciyaar ku saleysan laba wareeg. Laacibiinta aruurisa marooyinkiisa inta uusan cayaaraha kale guuleysan. Qarjiyeyaasha xariiqda ah waxaa ku dhaqaaqay ciyaartoy si ay u toosiiyaan godadka dhexda si ay u abuuraan dariiqyo toosan oo marmar ay ku dhacaan. Ciyaarta ayaa u baahan awoodaha istiraatiijiyadeed ee istiraatiijiyadeed si ay uga horjoogsadaan qofka kaa soo hor jeeda, xusuusta wanaagsan ee dhaqdhaqaaqa saxda ah iyo feejignaanta sare si loo sameeyo halka marinnada guurista

Aqoonsiga

Wax ku saabsan Abaalmarinta Birta ah ee A' Design Award

BlindBox Ciyaarta Alwaaxdu waa guuleystaha Abaalmarinta Birta ah ee A' Design Award, aqoonsi sharaf leh oo la siiyo naqshado wanaagsan oo buuxiya shuruudaha xirfadeed iyo kuwa warshadeed ee laga filayo hal-abuurro si wanaagsan loo naqshadeeyay. Guuleystayaasha Birta waxay muujiyaan xirfad weyn, takhasus sare, fahan khabiir iyo awood hal-abuur oo abuurayaashooda. BlindBox Ciyaarta Alwaaxdu waa hal-abuur la filayo inuu noqdo mid aad loo tixgeliyo, la ixtiraamo oo la jecel yahay, wax ku ool ah oo cusub. Naqshadahan ku guuleystay Abaalmarinta Birta ah ee A' Design Award wuxuu isku daraa hab-dhaqannada ugu wanaagsan warshadda wuxuuna leeyahay sifooyin farsamo oo karti leh oo ku xiran aqoon iyo hibo. Dhammaystirkeeda awgeed, BlindBox Ciyaarta Alwaaxdu waa mudan ixtiraam, waxaana loo naqshadeeyay inay keento hagaajin nololeed oo ka caawisa in adduunka laga dhigo meel ka wanaagsan.

Gadaasha Naqshadeynta

Xirmada Warbaahinta

Shahaadooyinka, xubnaha kooxda iyo faahfaahinta farsamada ee uu bixiyay naqshadeeluhu.

Sifooyinka Gaarka ah
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Cabbirka & Qaabaynta
Proposed package dimensions are mm x mm x mm
Summado
wood, game, puzzle, maze, turn based, marbles, sound
Tiknoloojiyada Soo Saarka
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Caqabadda Naqshadda
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Cilmi-baadhis
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Dhiirrigelinta
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Muddada Mashruuca
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Socodka Hawlgalka
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Amaanta Sawirrada
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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Abaalmarinta A' Design Award waa abaal caalami ah oo ay xeerbeegti go'aamiso oo loogu talo galay naqshadaha wanaagsan. Ka qayb gal Abaalmarinta A' Design Award si aad fursad ugu hesho inaad hesho aqoonsi mudnaan ku salaysan, aad caan ku noqoto, sharaf iyo warbixin loo sameeyo shaqadaada. U soo magacaw shaqadaada Abaalmarinta A' Design Award oo ku tartam abaalka sharafta badan leh ee A' Design Prize.

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