Oneder Platformë Edukative by Dana Freud is a highly esteemed winner of the very prestigious 2021 Çmimi i Hekurt A' Design Award in Dizajni i Arsimit, Mjeteve Mësimore dhe Përmbajtjes Trajnuese Competition Category.
HekuriArsim· 2021
Oneder Platformë Edukative
by Dana Freud
Client: Dana Freud
Çmimi i Hekurt A' Design Award Winner in Arsim Category
Verified Award Winner
Verify Award Status for #102510The Design
About Oneder Platformë Edukative
Oneder është një sistem edukativ ndër-platformësh për mësues dhe nxënës me nevoja të veçanta. Mësuesit ndërtojnë mësime të personalizuara në përputhje me standardet akademike në një aplikacion desktop, ndërsa nxënësit i plotësojnë detyrat në një aplikacion tablet, në shkollë ose në shtëpi. Puna e përfunduar u kthehet mësuesve në formën e raporteve të qarta për çdo nxënës dhe klasë. Drejtuesit e shkollës shqyrtojnë rezultatet e përmbledhura në një panel kontrolli. Aksesueshmëria e ka udhëhequr dizajnin, prandaj madhësitë e tipografisë, kontrasti dhe ngjyrat u zgjodhën dhe u testuan me kujdes së bashku me përdoruesit.
The Recognition
About the Çmimi i Hekurt A' Design Award
Oneder Platformë Edukative është fitues i Çmimit të Hekurt A' Design Award, një njohje prestigjioze që u akordohet dizajneve të mira që plotësojnë kërkesat profesionale e industriale që priten nga krijimet e dizajnuara mirë. Fituesit e Hekurt shfaqin aftësi të madhe, specializim të lartë, kuptim ekspert dhe kapacitet krijues të autorëve të tyre. Oneder Platformë Edukative pritet të jetë një krijim shumë i vlerësuar, i admiruar e i dashur, praktik dhe inovativ. Ky dizajn fitues i Çmimit të Hekurt A' Design Award integron praktikat më të mira të industrisë dhe ka karakteristika teknike të afta, të lidhura me njohuri dhe talent. Oneder Platformë Edukative respektohet për përpikërinë e tij dhe është dizajnuar për të ofruar përmirësime të cilësisë së jetës që ndihmojnë ta bëjnë botën një vend më të mirë.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.
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