College Application Ndërfaqe Aplikacioni Mobil by Pavel Tahil is a highly esteemed winner of the very prestigious 2023 Çmimi i Bronztë A' Design Award in Dizajni i Ndërfaqes, Ndërveprimit dhe Përvojës së Përdoruesit Competition Category.
BronziNdërfaqe· 2023
College Application Ndërfaqe Aplikacioni Mobil
by Pavel Tahil
Client: Pavel Tahil
Çmimi i Bronztë A' Design Award Winner in Ndërfaqe Category
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- Verified Award Winner
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The Design
About College Application Ndërfaqe Aplikacioni Mobil
Aplikacioni për Kolegj është një aplikacion celular dhe desktop i krijuar për studentët e kolegjit. Aplikacioni bashkon në një platformë të vetme orarin e mësimeve, ushqimin në kampus, aksesin në bibliotekë dhe menaxhimin e OneCard. Versionet për iOS dhe macOS ndjekin udhëzimet e dizajnit të Apple dhe përshtaten me madhësi dhe orientime të ndryshme ekrani. Dizajni u zhvillua me Sketch dhe Figma Jam, i mbështetur nga intervista, sondazhe dhe teste përdorshmërie me studentë. U prodhuan më shumë se 100 makete dhe u përsosën përmes reagimeve të përdoruesve. Qëllimi është të zëvendësojë mjetet e ngadalta dhe konfuze të kampusit me një shërbim të qartë.
The Recognition
About the Çmimi i Bronztë A' Design Award
College Application Ndërfaqe Aplikacioni Mobil është fitues i Çmimit të Bronztë A' Design Award, një njohje shumë prestigjioze që u akordohet dizajneve të shquara, të dalluara për krijimtari, shpikësi dhe mprehtësi. Fituesit e Bronztë janë objekte shumë të aftë dhe goditëse në krijimtarinë e tyre, që vërtetojnë përvojën e gjerë, imagjinatën dhe shkathtësinë e dizajnerëve të tyre. College Application Ndërfaqe Aplikacioni Mobil pritet të jetë një objekt shumë i vlerësuar, i admiruar e i dashur, jashtëzakonisht profesional dhe inovativ. Ky dizajn fitues i Çmimit të Bronztë A' Design Award përfshin praktikat më të mira në art, shkencë, dizajn dhe teknologji dhe shquhet për vëmendjen ndaj detajeve. College Application Ndërfaqe Aplikacioni Mobil i plotëson shkëlqyeshëm nevojat, prek dëshirat, magjepson ndjenjat dhe tërheq kureshtjen.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
- Dimensions & Packaging
- The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
- Tags
- macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
- Production Technology
- The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
- Design Challenge
- The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
- Research
- During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
- Inspiration
- The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
- Project Duration
- The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
- Operation Flow
- The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
- Patents
- Pavel Tahil
- Team Members
- Pavel Tahil
- Image Credits
- Pavel Tahil
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