Kalo te përmbajtja
Negotiabbles Aplikacion për Tablet nga Negotiabbles

Dizajni Negotiabbles Aplikacion për Tablet nga Negotiabbles është një fitues shumë i vlerësuar i çmimit prestigjioz 2026 Çmimi i Hekurt A' Design Award në Kategorinë e Konkurrimit Dizajni i Arsimit, Mjeteve Mësimore dhe Përmbajtjes Trajnuese.


HekuriArsim· 2026

Negotiabbles Aplikacion për Tablet

nga Negotiabbles

Klienti: Negotiabbles

Fitues i Çmimi i Hekurt A' Design Award në Kategorinë Arsim

4,734

Fitues i Verifikuar i Çmimit

Verifiko Statusin e Çmimit për #182529

Ngjyrat

Dizajni

Rreth Negotiabbles Aplikacion për Tablet

Negotiabbles është një aplikacion edukativ për tablet që i ndihmon fëmijët e klasave K-8 të praktikojnë aftësitë e negociimit. Aplikacioni paraqet situata të zakonshme mes bashkëmoshatarëve, si ndarja e një burimi ose zgjidhja e një mosmarrëveshjeje, në formën e kapitujve të ilustruar të historive. Fëmijët flasin me personazhe të inteligjencës artificiale dhe udhëhiqen nëpër procesin e shprehjes së nevojave, dhënies së arsyeve, dëgjimit dhe arritjes së marrëveshjes. Flluskat e emocioneve mbi çdo personazh ndryshojnë në ngjyrë, madhësi dhe formë për të treguar gjendjet emocionale në kohë reale. Një ekran përmbledhës regjistron strategjitë e përdorura dhe progresin gjatë seancave.

Njohja

Rreth Çmimi i Hekurt A' Design Award

Negotiabbles Aplikacion për Tablet është fitues i Çmimit të Hekurt A' Design Award, një njohje prestigjioze që u akordohet dizajneve të mira që plotësojnë kërkesat profesionale e industriale që priten nga krijimet e dizajnuara mirë. Fituesit e Hekurt shfaqin aftësi të madhe, specializim të lartë, kuptim ekspert dhe kapacitet krijues të autorëve të tyre. Negotiabbles Aplikacion për Tablet pritet të jetë një krijim shumë i vlerësuar, i admiruar e i dashur, praktik dhe inovativ. Ky dizajn fitues i Çmimit të Hekurt A' Design Award integron praktikat më të mira të industrisë dhe ka karakteristika teknike të afta, të lidhura me njohuri dhe talent. Negotiabbles Aplikacion për Tablet respektohet për përpikërinë e tij dhe është dizajnuar për të ofruar përmirësime të cilësisë së jetës që ndihmojnë ta bëjnë botën një vend më të mirë.

Pas Dizajnit

Paketa për Shtyp

Kreditët, anëtarët e ekipit dhe detajet teknike të ofruara nga dizajneri.

Veçoritë Unike
Negotiabbles is an educational app that helps children in grades K-8 build essential negotiation skills in a safe, playful, and story-driven environment. Many kids struggle to express needs or resolve conflicts and only 28% of children ages 6 to 8 can do so clearly. Our design transforms complex negotiation principles into age-appropriate role-play with AI characters, real-time feedback, and emotion-visualized interfaces. By turning peer conflicts into engaging learning opportunities, Negotiabbles empowers kids to grow confidence, empathy, and lifelong communication skills.
Dimensionet & Paketimi
Digital application for tablets (10-inch, 2160 x 1620 px). Voice input with real-time AI response. Adaptive difficulty across K-8 stages. Cloud-based architecture supporting single-player, guided, and multiplayer modes. Emotion-visualized bubble interface rendered at 60 fps. Secure data handling for child users (COPPA-aligned).
Etiketat
Educational App, Children, Negotiation Skills, Social-Emotional Learning, AI Role-Play, Voice Interaction, Color Psychology, Emotion Visualization, Game-Based Learning, Conflict Resolution, K–8 Education, Interactive Storytelling, Child Development, Shape Psychology, Empathy Training
Teknologjia e Prodhimit
User-centered iterative design process. Voice interaction via speech processing APIs, AI-driven role-play via NLP, real-time emotion visualization through a custom animation system built on color and shape psychology frameworks. Prototyping and usability testing with target-age children refined scaffolding and interaction patterns. Digital-first, cloud-based architecture.
Sfida e Dizajnit
The central creative and research challenge was to make the invisible visible: negotiation is fundamentally a psychological process involving shifting emotions, competing needs, and evolving positions - none of which have an inherent visual form. The team needed to develop a visual language that could represent these dynamics in a way that is immediately intuitive to children as young as five, while remaining scientifically grounded and systematically scalable. The solution was the development of an "Emotional Periodic Table" - a structured visual vocabulary that combines two psychological frameworks into a unified motion-design system. Color psychology provides the chromatic axis: warm hues (reds, oranges) represent tension, frustration, and assertiveness; cool hues (blues, greens) represent calm, openness, and agreement; transitional tones (yellows, purples) represent uncertainty, curiosity, and shifting positions. Shape psychology provides the morphological axis: angular, spiky forms convey conflict, defensiveness, and high emotional intensity; rounded, smooth forms convey receptiveness, empathy, and resolution. These two axes combine to generate a matrix of emotion states, each represented by a distinct bubble form - a specific combination of color, shape, size, opacity, and movement behavior. For example, a large, red, angular bubble pulsing rapidly represents strong disagreement, while a small, blue, rounded bubble drifting gently represents calm agreement. The system includes transitional animations (a bubble softening its edges as tension decreases, or warming in hue as frustration builds) that create a continuous, readable motion language. The research challenge was ensuring that these mappings were not arbitrary but grounded in established color-emotion and shape-emotion associations from developmental and environmental psychology. The team cross-referenced color psychology literature (warm colors as activating, cool colors as calming) with shape psychology research (angular shapes as threatening, curved shapes as approachable) to build a mapping framework that aligns with children's intuitive perceptions. The resulting periodic table organizes all possible emotion-bubble states into a systematic grid, allowing the design team to ensure visual consistency, avoid redundancy, and create clear distinctions between emotional states. This system serves as both a design tool (guiding the creation of new scenario content) and a pedagogical tool (helping children learn to "read" emotions through visual pattern recognition). The motion language embedded in the bubbles: speed, direction, oscillation, merging and splitting behaviors, all add a temporal dimension that reflects how emotions evolve during a conversation, rather than presenting them as static labels.
Kërkimi
This project investigates how interactive, AI-mediated role-play can support the development of negotiation skills in children aged 5-13 (grades K-8). Drawing on social-emotional learning (SEL) theory and child negotiation research, the study identifies a critical gap: while negotiation is a foundational interpersonal skill, it is largely absent from early education curricula. Existing data indicates that only 28% of children aged 6-8 can clearly articulate their needs in peer disputes, and that children with underdeveloped negotiation abilities face significantly higher rates of peer rejection by adolescence. The research proposes an emotion-visualized, voice-based application as an intervention tool. The design framework translates established negotiation principles: BATNA (anchoring, justification, and emotional regulation) into scaffolded, story-driven interactions with AI characters. The emotion visualization system, grounded in color psychology and shape psychology, maps internal states to external visual cues, enabling children to observe and interpret the emotional dynamics of a conversation as it unfolds. The study details the iterative, user-centered design process, including literature review, scenario development, interface prototyping, and usability testing with target-age users. Findings suggest that combining voice interaction, real-time visual feedback, and narrative framing creates an engaging and developmentally appropriate learning environment for practicing complex social skills.
Frymëzimi
Negotiabbles came from research on social-emotional learning, revealing a gap between children's need for conflict resolution skills and available tools. Research shows that children with weak negotiation skills at age 8 are 2.5 times more likely to face peer rejection. Existing tools focus on emotions but not the full negotiation cycle. Inspired by storybook visuals and color-emotion psychology, the bubble interface makes abstract emotional dynamics visible through responsive shapes and colors.
Kohëzgjatja e Projektit
The project started in December 2024 and finished in June 2025 in the United States.
Rrjedha e Operimit
The user flow begins with story selection, where the child chooses a scenario drawn from common peer situations such as sharing a resource, resolving a disagreement, or joining a group activity. Each scenario is framed as a storybook chapter with illustrated AI characters. Upon entering a scenario, the child engages in voice-based dialogue with the AI character, who presents a negotiation challenge. The interface displays dynamic emotion bubbles above each character. These bubbles shift in color, size, and shape in response to the tone and content of the conversation, providing real-time visual feedback on emotional states. As the child speaks, the system processes their input and the AI character responds contextually, guiding the child through negotiation stages: stating needs, giving reasons, listening, proposing compromises, and reaching an agreement. At each stage, the scaffolding system offers gentle prompts if the child needs support (for example, a prompt to explain their reasoning or consider the other character's perspective). After the scenario concludes, the child receives a summary screen displaying which strategies were used, how emotional states shifted during the conversation, and specific areas for continued development. Progress is recorded in a personalized negotiation profile that tracks growth across sessions and strategy types. In multiplayer mode, two children engage in a guided negotiation with each other, with the AI serving as a mediator that monitors turn-taking, emotional escalation, and strategy use, ensuring both voices are heard and the interaction remains constructive.
Anëtarët e Ekipit
Zixuan Li (Product Design Lead)
Xuefei Wang (UX Design Lead)
Lydia (Tiansui) Leiwang (UX Motion/Visual Design)
Zilu (Ruby) Wang (UX Design)
Huimeng Lu (UX Design)

Sponsorizuar

Eksploroni Përtej Designers.org

Zbuloni produkte, shërbime dhe mundësi nga partnerët tanë reklamues.

Dizajni i Mirë Meriton Njohje të Madhe

A' Design Award është një çmim ndërkombëtar, i vlerësuar nga juria, për dizajnin e mirë. Merrni pjesë në A' Design Award për të pasur mundësinë të fitoni njohje meritokratike, famë, prestigj dhe publicitet për punën tuaj. Nominoni punën tuaj për A' Design Award dhe garoni për çmimin e lakmuar A' Design Prize.

Nomino