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Sea And Life: Endless Chains Përvojë e Realitetit Virtual by Shin Asaw

Sea And Life: Endless Chains Përvojë e Realitetit Virtual by Shin Asaw is a highly esteemed winner of the very prestigious 2020 Çmimi i Hekurt A' Design Award in Dizajni i Arsimit, Mjeteve Mësimore dhe Përmbajtjes Trajnuese Competition Category.


HekuriArsim· 2020

Sea And Life: Endless Chains Përvojë e Realitetit Virtual

by Shin Asaw

Client: Sea VR Study Project Executive Committee

Çmimi i Hekurt A' Design Award Winner in Arsim Category

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The Design

About Sea And Life: Endless Chains Përvojë e Realitetit Virtual

Deti dhe Jeta: Zinxhirë të Pafund është një përvojë e realitetit virtual e krijuar për nxënësit e shkollave fillore dhe të mesme. Pjesa e parë është një film dokumentar 360 gradë që shpjegon problemet mjedisore detare, si mbetjet plastike, duke përfshirë emrat e organizmave dhe shifra të detajuara. Pjesa e dytë është një lojë në të cilën nxënësit eksplorojnë oqeanin, kërkojnë krijesa dhe përgjigjen në pyetje me katër opsione. Përgjigjet zgjidhen sipas drejtimit të kokës, kështu që nuk kërkohet asnjë kontrollues dore. Pamja nuk lëviz kurrë me forcë, gjë që ndihmon në parandalimin e të përzierave nga lëvizja.

The Recognition

About the Çmimi i Hekurt A' Design Award

Sea And Life: Endless Chains Përvojë e Realitetit Virtual është fitues i Çmimit të Hekurt A' Design Award, një njohje prestigjioze që u akordohet dizajneve të mira që plotësojnë kërkesat profesionale e industriale që priten nga krijimet e dizajnuara mirë. Fituesit e Hekurt shfaqin aftësi të madhe, specializim të lartë, kuptim ekspert dhe kapacitet krijues të autorëve të tyre. Sea And Life: Endless Chains Përvojë e Realitetit Virtual pritet të jetë një krijim shumë i vlerësuar, i admiruar e i dashur, praktik dhe inovativ. Ky dizajn fitues i Çmimit të Hekurt A' Design Award integron praktikat më të mira të industrisë dhe ka karakteristika teknike të afta, të lidhura me njohuri dhe talent. Sea And Life: Endless Chains Përvojë e Realitetit Virtual respektohet për përpikërinë e tij dhe është dizajnuar për të ofruar përmirësime të cilësisë së jetës që ndihmojnë ta bëjnë botën një vend më të mirë.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
Dimensions & Packaging
For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
Tags
VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
Production Technology
We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
Design Challenge
We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
Research
This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
Inspiration
Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
Project Duration
The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
Operation Flow
i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again.
Patents
(C) 2018 Sea VR Study Project Executive Committee
Team Members
Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida
Image Credits
Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.

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