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DataX Aplikasi Mobile Analitik Data by Xiaorui Zhu

DataX Aplikasi Mobile Analitik Data by Xiaorui Zhu is a highly esteemed winner of the very prestigious 2022 A' Design Award Beusi in Sélulér Competition Category.


BeusiSélulér· 2022

DataX Aplikasi Mobile Analitik Data

by Xiaorui Zhu

A' Design Award Beusi Winner in Sélulér Category

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The Design

About DataX Aplikasi Mobile Analitik Data

DataX nyaéta aplikasi mobile pikeun jalma-jalma anu ngahadiran konperénsi ageung. DataX ngamungkinkeun anu hadir pikeun nyingkronkeun sareng dataset anu ditayangkeun di luhur panggung sarta ngaeksplorasi dataset éta dina telepon. Alat-alat anu tos disayagikeun bisa ngurutkeun, nyaring, ngahijikeun, sarta nvisualisasikeun data, sarta ngayakeun saran gaya grafik anu cocog. Pilihan-pilihan ditémbalakeun dina struktur kalimah anu basajan, ku kituna pangaweruh analitik anu diperlukeun teu kudu seueur. Slide sareng grafik anu tos diédit tiasa dibagikeun ka grup panel pikeun naros patarosan sarta nambihan ide. Rarancang ieu tujuanana pikeun masihan kasempetan anu sami ka sadaya anu hadir, kaasup anu gaduh kaanéhan panénjo atanapi pangdéngé, pikeun turut kalibet.

The Recognition

About the A' Design Award Beusi

DataX Aplikasi Mobile Analitik Data mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. DataX Aplikasi Mobile Analitik Data diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. DataX Aplikasi Mobile Analitik Data dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
Dimensions & Packaging
The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
Tags
Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
Production Technology
This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
Design Challenge
There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
Research
I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
Inspiration
During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
Project Duration
The project started in Aug 2021 and finished in Feb 2022 in New York City.
Operation Flow
Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.

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