Karya College Application Antarmuka Aplikasi Mobile ku Pavel Tahil nyaéta pamenang anu dihormat pisan tina 2023 A' Design Award Perunggu anu bergengsi dina Katégori Kompetisi Antarmuka.
PerungguAntarmuka· 2023
College Application Antarmuka Aplikasi Mobile
ku Pavel Tahil
Klién: Pavel Tahil
Pamenang A' Design Award Perunggu dina Katégori Antarmuka
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #145642Désain
Ngeunaan College Application Antarmuka Aplikasi Mobile
Aplikasi College mangrupa aplikasi mobile jeung desktop anu dijieun pikeun mahasiswa. Aplikasi ieu ngahijikeun jadwal kelas, katering kampus, aksés perpustakaan jeung manajemén OneCard dina hiji platform. Vérsi pikeun iOS jeung macOS nuturkeun pedoman desain Apple sarta bisa nyaluyukeun kana rupa-rupa ukuran layar jeung orientasi. Desain ieu dikembangkeun ku Sketch jeung Figma Jam, dirojong ku wawancara, survéy jeung tés usabilitas babarengan mahasiswa. Leuwih ti 100 mockup geus dijieun sarta dirapihkeun deui dumasar kana masukan pamaké. Tujuanana nyaéta pikeun ngaganti alat-alat kampus anu lambat jeung matak bingung ku hiji layanan anu leuwih jelas.
Pangakuan
Ngeunaan A' Design Award Perunggu
College Application Antarmuka Aplikasi Mobile mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. College Application Antarmuka Aplikasi Mobile diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. College Application Antarmuka Aplikasi Mobile minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
- Diménsi & Bungkusan
- The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
- Tag
- macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
- Téknologi Produksi
- The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
- Tantangan Desain
- The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
- Panalungtikan
- During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
- Inspirasi
- The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
- Durasi Proyék
- The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
- Alur Operasi
- The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
- Patén
- Pavel Tahil
- Anggota Tim
- Pavel Tahil
- Krédit Gambar
- Pavel Tahil
Disponsoran
Jelajah Saluareun Designers.org
Panggihan produk, layanan sareng kasempetan ti mitra iklan urang.
Langkung Seueur Pikeun Dijajah
Désain Anu Patali
Jajah langkung seueur désain anu meunang panghargaan tina katégori anu sami, dipilih dumasar kana jasana.