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Opurgimize Antarbeungeut Kaulinan Vidéo ku Ni Zhen

Karya Opurgimize Antarbeungeut Kaulinan Vidéo ku Ni Zhen nyaéta pamenang anu dihormat pisan tina 2024 A' Design Award Beusi anu bergengsi dina Katégori Kompetisi Antarmuka.


BeusiAntarmuka· 2024

Opurgimize Antarbeungeut Kaulinan Vidéo

ku Ni Zhen

Klién: Ni Zhen

Pamenang A' Design Award Beusi dina Katégori Antarmuka

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Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #161227

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Désain

Ngeunaan Opurgimize Antarbeungeut Kaulinan Vidéo

Ieu mangrupa kaulinan peran sci-fi anu groundbreaking, mawa pamaén asup ka mangsa hareup dystopian anu dibentuk ku manipulasi genetik jeung divisi masarakat. Dina dunya futuristik ieu, pamaén maénkeun peran individu anu ngarambat dunya anu dipisahkeun antara élit anu disempurnakeun genetik jeung kelas handap anu disadvantaged sacara genetik. Inti desain kaulinan ieu nyaéta antarbeungeut pamaké multi-platform, nyumponan rupa-rupa karesep kaulinan jeung mastikeun aksésibilitas dina rupa-rupa alat. Éta nawiskeun pangalaman kaulinan immersive anu nangtang pamaén pikeun ngajajah dunya sci-fi ieu.

Pangakuan

Ngeunaan A' Design Award Beusi

Opurgimize Antarbeungeut Kaulinan Vidéo mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Opurgimize Antarbeungeut Kaulinan Vidéo diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Opurgimize Antarbeungeut Kaulinan Vidéo dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
The goal of Opurgimize's UI design is cross-platform adaptability, ensuring seamless usability across consoles like Xbox or PlayStation, laptops, iPhones, Macs, and Pixel smartphones. This entails creating a responsive design that transitions effortlessly between various screen sizes, resolutions, and input methods while maintaining consistency and usability. The aim is to broaden the game's audience and deliver an optimal gaming experience on any device.
Diménsi & Bungkusan
Specifications: Opurgimize supports cross-platform compatibility, playable on consoles (Xbox, PlayStation), laptops, iPhones, Macs, and Pixel smartphones.
Dimensions: Digital download or physical disc.
Package: Available as digital download via online platforms or physical copies sold in retail stores.
Technical Properties: Requires minimum system requirements for each platform; optimized for smooth performance and responsive UI across devices.
Tag
UI, UX, video game, game design, motion design, trailer, typeface, logo
Téknologi Produksi
Opurgimize utilizes cutting-edge game engines like Unity or Unreal Engine, alongside responsive frameworks like Bootstrap or React Native for UI/UX design. Cloud-based services enable seamless data synchronization and multiplayer functionality. Continuous iteration and testing refine performance for an immersive cross-platform gaming experience.
Tantangan Desain
The toughest part was finding a way to make gamers happy while dealing with the limits of our technology. We had to figure out how to include cool gaming features without making the phone too big or draining its battery too fast. Inside our team, we looked at how phones were designed in the past to help us decide. Outside, we had to keep up with new tech and follow the rules about privacy and data.
Panalungtikan
Type of Research: Design Research
Research Objectives: To understand user preferences in smartphone design for gaming.
Methodology: Conducted surveys, interviews, and gaming sessions to gather data.
Data Collection and Research Tools Used: Utilized online survey platforms, interview guides, and gaming consoles.
Participants or Experiments: Recruited smartphone users and gamers from diverse demographics.
Results: Identified preferences for larger screens, higher resolution, and enhanced processing power for optimal gaming experience.
Insights and Impacts: Insights influenced smartphone design to prioritize gaming features, resulting in improved user satisfaction and engagement.
Effect of the Research in Real-Life Phenomena: Enhanced gaming features in smartphones contribute to increased enjoyment and immersion for users, impacting both individual gaming experiences and the gaming industry as a whole.
Inspirasi
I am inspired by classic science fiction literature, movies, and games that spark my imagination and guide me in creating my science fiction world. Science fiction is often a vehicle for exploring complex social, political, and ethical issues. My games are inspired by the desire to explore and comment on contemporary issues through a futuristic lens. I was also inspired by Mr. Michael Wersheim Beresin, a talented 3D artist, and I used his 3D characters as robots for my projects.
Durasi Proyék
The project started in September 2022 in the Bay Area and finished in March 2024 in Martinez.
Alur Operasi
Operation/Flow/Interaction: Players navigate Opurgimize's menu to access game modes. They customize characters and loadouts. During gameplay, they interact with the environment, NPCs, and other players using standard controls. The flow seamlessly transitions between exploration, combat, and story-driven events for an immersive experience across platforms.
Patén
Copyright: Ni Zhen (Visual Designer)
Copyright: Michael Wersheim Beresin (3D Character Artist)
Anggota Tim
Ni Zhen
Krédit Gambar
Image #1: Visual Designer Ni Zhen, iPad UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #2: Visual Designer Ni Zhen, iMac UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #3: Visual Designer Ni Zhen, Pixel product's UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #4: Visual Designer Ni Zhen, Macbook UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin
Image #5: Visual Designer Ni Zhen, iWatch UI of Opurgimize, 2024. Credit: 3D artist Michael Wersheim Beresin

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Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

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