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Splash Fungsi Utama: Aplikasi Jejaring Sosial by Junjie Xu

Splash Fungsi Utama: Aplikasi Jejaring Sosial by Junjie Xu is a highly esteemed winner of the very prestigious 2025 A' Design Award Beusi in Sélulér Competition Category.


BeusiSélulér· 2025

Splash Fungsi Utama: Aplikasi Jejaring Sosial

by Junjie Xu

A' Design Award Beusi Winner in Sélulér Category

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Verified Award Winner

Verify Award Status for #171868

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The Design

About Splash Fungsi Utama: Aplikasi Jejaring Sosial

Teks Buku: Splash mangrupa aplikasi jejaring sosial anu diciptakeun pikeun ngabantosan mahasiswa papanggih babaturan anyar sacara langsung. Pangguna ngadaptarkeun diri ngagunakeun nomer telepon sarta tiasa ningali acara-acara anu bakal lumangsung dina kaca utama. Ngan ku hiji klik, pangguna tiasa gabung kana hiji acara, sarta acara kumpul-kumpul anyar tiasa didamel dina waktos sababaraha detik wungkul. Prosés matching dumasar kana waktos, lokasi, sareng minat anu sami. Koneksi tingkat kadua sarta patukeran nomer telepon anu bersifat pribadi ngadukung rasa percaya sareng kaamanan. Aya oge pangeling-ngeling anu ngadorong pangguna sangkan langkung aktif hadir dina acara. Splash dirancang pikeun sistem iOS sareng Android, sarta ngaleungitkeun halangan biaya jeung waktos dina kagiatan sosialisasi di kampus.

The Recognition

About the A' Design Award Beusi

Splash Fungsi Utama: Aplikasi Jejaring Sosial mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Splash Fungsi Utama: Aplikasi Jejaring Sosial diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Splash Fungsi Utama: Aplikasi Jejaring Sosial dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Splash is an instant offline social networking app designed for college students to seamlessly meet new friends with one-click matching based on time, location, and preferences. Unlike traditional apps, Splash removes financial and time barriers to socializing, leveraging real-time event creation, smart notifications, and second-degree connections for trust. The design prioritizes speed, spontaneity, and safety, ensuring frictionless interactions that foster real-world friendships.
Dimensions & Packaging
Platform: iOS (Swift), Android (React Native)
Backend: Firebase (Firestore, Authentication), Google Cloud Functions
Event Matching Algorithm: Real-time interest and availability-based pairing
User Authentication: Phone number-based login with OTP verification
Privacy & Safety: End-to-end encryption for phone number exchanges
Data Storage: Cloud-based with GDPR compliance
Package Size: 40MB initial app download
Tags
social networking, campus friendship, offline socializing, real-time event matching, college networking, friend meetup app, spontaneous meetups, Firebase app, community building, event-based networking
Production Technology
Splash was built using Swift for iOS development with a Firebase backend for real-time event matching and authentication. We employed React Native for cross-platform scalability, leveraging Google Cloud Functions for instant event processing. The UI was crafted using Figma, focusing on minimalistic yet engaging interaction flows. Our design methodology followed Lean UX and rapid prototyping, allowing for iterative user testing and agile improvements.
Design Challenge
The biggest challenge was balancing spontaneity with user safety and trust. Unlike traditional networking apps, Splash required instant but meaningful social matching, ensuring low drop-off rates while maintaining a seamless UX. We tackled this by leveraging second-degree connections for social proof, implementing privacy-first phone exchange, and designing a minimal-input event creation process. Rapid iteration and real-world testing allowed us to optimize engagement.
Research
Research Type: Market & UX Research
Objective: Validate the demand for frictionless campus socializing
Methodology: Surveys, interviews, prototype testing
Data Collection: 500-person survey at CMU, 100+ user interviews
Participants: College students (18-24)
Results: High interest in a free, instant social meetup app
Insights: Users prioritize low effort, real-time availability, and social safety
Impact: Splash removes financial/time barriers to forming friendships, making socializing more accessible
Inspiration
Splash was inspired by the struggle of making real-life friends on campus without investing excessive time or money. We saw a gap—students craved spontaneous, effortless social interactions. Drawing from Uber’s instant matching model, we designed Splash to remove the friction in meeting new people. Our research included a 500-person CMU survey and 100+ user interviews, refining our MVP for real-world needs. With fast iterations and data-driven UX, we built a seamless, intuitive experience.
Project Duration
Pittsburgh PA, Sep 2023 - Mar 2024
Operation Flow
Users sign up with their phone number and sync contacts to discover friends. The homepage displays upcoming events, allowing users to join with one click. Event initiators can create meetups in seconds, while AI-powered notifications increase engagement. Users confirm participation by exchanging details and uploading a profile image. Smart reminders ensure attendance. The app fosters real-world connections effortlessly, reducing social friction.
Team Members
Junjie Xu
Image Credits
Junjie Xu

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